CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 9 ay önce
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effects d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce
environment d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce
forward_clustered d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce
forward_mobile d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce
shaders c58ae91efa Merge pull request #99220 from Flarkk/fix_sss_reverse_z 5 ay önce
spirv-reflect 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 7 ay önce
storage_rd d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 7 ay önce
cluster_builder_rd.cpp 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 5 ay önce
cluster_builder_rd.h 2d0165574d Add Metal support for macOS (arm64) and iOS 8 ay önce
framebuffer_cache_rd.cpp 5a98845655 Implement hooks into renderer 1 yıl önce
framebuffer_cache_rd.h 5a98845655 Implement hooks into renderer 1 yıl önce
pipeline_cache_rd.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 6 ay önce
pipeline_cache_rd.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 6 ay önce
pipeline_hash_map_rd.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 6 ay önce
renderer_canvas_render_rd.cpp d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce
renderer_canvas_render_rd.h 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 5 ay önce
renderer_compositor_rd.cpp b9a2f108fc Fix splash screen upside down on Android 5 ay önce
renderer_compositor_rd.h b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break 5 ay önce
renderer_scene_render_rd.cpp 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 5 ay önce
renderer_scene_render_rd.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 6 ay önce
shader_rd.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 6 ay önce
shader_rd.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 6 ay önce
uniform_set_cache_rd.cpp d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce
uniform_set_cache_rd.h d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 ay önce