Thaddeus Crews c58ae91efa Merge pull request #99220 from Flarkk/fix_sss_reverse_z 5 bulan lalu
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effects c58ae91efa Merge pull request #99220 from Flarkk/fix_sss_reverse_z 5 bulan lalu
environment 02efdb28dc Unify y-flip behavior for sky in RD backends 5 bulan lalu
forward_clustered a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader 5 bulan lalu
forward_mobile a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader 5 bulan lalu
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 7 bulan lalu
blit.glsl aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 6 bulan lalu
canvas.glsl 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 5 bulan lalu
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 tahun lalu
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 tahun lalu
canvas_uniforms_inc.glsl dcb59f0e7e Merge pull request #99548 from Repiteo/style/clang-format-19-options 5 bulan lalu
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 4 tahun lalu
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 tahun lalu
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 2 tahun lalu
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 tahun lalu
decal_data_inc.glsl e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 5 bulan lalu
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 tahun lalu
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 tahun lalu
particles.glsl b37fc1014a Style: Apply new `clang-format` changes 7 bulan lalu
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 1 tahun lalu
samplers_inc.glsl 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 11 bulan lalu
scene_data_inc.glsl 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 7 bulan lalu
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 tahun lalu
scene_forward_gi_inc.glsl a5399ab5af Reduce the number of samplers used by the scene shaders 1 tahun lalu
scene_forward_lights_inc.glsl a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader 5 bulan lalu
scene_forward_vertex_lights_inc.glsl 0a9ad8f9de Implement vertex shading 7 bulan lalu
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 tahun lalu