Rémi Verschelde e60b18493d Merge pull request #99704 from Chaosus/shader_pp_fix_orphan_strings 4 hónapja
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dummy 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 5 hónapja
environment 836705d7a9 Reset SDFGI when changing editor scene tabs 1 éve
renderer_rd d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 hónapja
storage 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 5 hónapja
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 7 hónapja
renderer_canvas_cull.cpp 3ded11d0bc Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item 5 hónapja
renderer_canvas_cull.h c170f1afd2 Don't recalculate final render transforms for Y-sorted canvas items 7 hónapja
renderer_canvas_render.cpp 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 éve
renderer_canvas_render.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 6 hónapja
renderer_compositor.cpp 6adcb1373a fix missing cleanup and null checks for various singletons 10 hónapja
renderer_compositor.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 6 hónapja
renderer_geometry_instance.cpp d95794ec8a One Copyright Update to rule them all 2 éve
renderer_geometry_instance.h 6dd47e232b Expose RD::texture_native_handle 1 éve
renderer_scene_cull.cpp d58b2e879f Get rid of easily removable uses of const_cast 4 hónapja
renderer_scene_cull.h d58b2e879f Get rid of easily removable uses of const_cast 4 hónapja
renderer_scene_occlusion_cull.cpp 691854d589 Jitter raster occlusion camera to reduce false positives. 1 éve
renderer_scene_occlusion_cull.h b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break 5 hónapja
renderer_scene_render.cpp 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 5 hónapja
renderer_scene_render.h 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 5 hónapja
renderer_viewport.cpp 1bd66af54c Apply snap 2D transforms to pixel to viewport 7 hónapja
renderer_viewport.h 3b9d074fd7 Ensure MovieWriter output is in gamma space when using HDR 2D 11 hónapja
rendering_context_driver.cpp 59d0422dcd Disable extra memory tracking by default 8 hónapja
rendering_context_driver.h 59d0422dcd Disable extra memory tracking by default 8 hónapja
rendering_device.compat.inc 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 5 hónapja
rendering_device.cpp 14ce5ba8a1 Merge pull request #94368 from CrazyRoka/optimize-render-pass-uniform-set 4 hónapja
rendering_device.h d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 4 hónapja
rendering_device_binds.cpp 2e1fc241f9 fix headless import attempting to load graphics driver 6 hónapja
rendering_device_binds.h 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 5 hónapja
rendering_device_commons.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 6 hónapja
rendering_device_commons.h 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 5 hónapja
rendering_device_driver.cpp 5216ef5f9c Add dependency detection improvements to the render graph. 5 hónapja
rendering_device_driver.h 3cff32a92d Merge pull request #98910 from darksylinc/matias-id_arm32 5 hónapja
rendering_device_graph.cpp 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 5 hónapja
rendering_device_graph.h 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 5 hónapja
rendering_light_culler.cpp a76243a549 Tighter light culling - fix directional lights colinear case 11 hónapja
rendering_light_culler.h 512b0f16a3 Tight shadow culling - increase epsilon to prevent flickering 11 hónapja
rendering_method.cpp d95794ec8a One Copyright Update to rule them all 2 éve
rendering_method.h 6f846eb5c5 Added external camera feed from external plugin on Android 5 hónapja
rendering_server_constants.h 2f8ab4a654 Fixed Timestep Interpolation (3D) 9 hónapja
rendering_server_default.cpp d5d509bbd6 Implement thread ownership change for RenderingDevice 6 hónapja
rendering_server_default.h 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 5 hónapja
rendering_server_globals.cpp d95794ec8a One Copyright Update to rule them all 2 éve
rendering_server_globals.h d95794ec8a One Copyright Update to rule them all 2 éve
shader_compiler.cpp 5efe8ccdea Add prefix to struct member names in shader compiler 5 hónapja
shader_compiler.h 4a16a0d60c Fix broken sky shader 7 hónapja
shader_language.cpp 5a48e527b2 Fix orphan strings in shader preprocessor 4 hónapja
shader_language.h 5a48e527b2 Fix orphan strings in shader preprocessor 4 hónapja
shader_preprocessor.cpp 5a48e527b2 Fix orphan strings in shader preprocessor 4 hónapja
shader_preprocessor.h 5a48e527b2 Fix orphan strings in shader preprocessor 4 hónapja
shader_types.cpp a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader 5 hónapja
shader_types.h d95794ec8a One Copyright Update to rule them all 2 éve
shader_warnings.cpp 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 1 éve
shader_warnings.h 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 1 éve