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effects
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |
environment
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |
forward_clustered
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |
forward_mobile
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |
shaders
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c58ae91efa
Merge pull request #99220 from Flarkk/fix_sss_reverse_z
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hai 5 meses |
spirv-reflect
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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hai 7 meses |
storage_rd
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |
SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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hai 7 meses |
cluster_builder_rd.cpp
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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hai 5 meses |
cluster_builder_rd.h
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2d0165574d
Add Metal support for macOS (arm64) and iOS
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hai 8 meses |
framebuffer_cache_rd.cpp
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5a98845655
Implement hooks into renderer
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hai 1 ano |
framebuffer_cache_rd.h
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5a98845655
Implement hooks into renderer
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hai 1 ano |
pipeline_cache_rd.cpp
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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hai 6 meses |
pipeline_cache_rd.h
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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hai 6 meses |
pipeline_hash_map_rd.h
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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hai 6 meses |
renderer_canvas_render_rd.cpp
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |
renderer_canvas_render_rd.h
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2b68c63a88
Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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hai 5 meses |
renderer_compositor_rd.cpp
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b9a2f108fc
Fix splash screen upside down on Android
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hai 5 meses |
renderer_compositor_rd.h
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b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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hai 5 meses |
renderer_scene_render_rd.cpp
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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hai 5 meses |
renderer_scene_render_rd.h
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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hai 6 meses |
shader_rd.cpp
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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hai 6 meses |
shader_rd.h
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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hai 6 meses |
uniform_set_cache_rd.cpp
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |
uniform_set_cache_rd.h
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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hai 4 meses |