mesh_instance_2d.h 2.8 KB

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  1. /**************************************************************************/
  2. /* mesh_instance_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MESH_INSTANCE_2D_H
  31. #define MESH_INSTANCE_2D_H
  32. #include "scene/2d/node_2d.h"
  33. class MeshInstance2D : public Node2D {
  34. GDCLASS(MeshInstance2D, Node2D);
  35. Ref<Mesh> mesh;
  36. Ref<Texture2D> texture;
  37. protected:
  38. void _notification(int p_what);
  39. static void _bind_methods();
  40. public:
  41. #ifdef DEBUG_ENABLED
  42. virtual Rect2 _edit_get_rect() const override;
  43. virtual bool _edit_use_rect() const override;
  44. #endif // DEBUG_ENABLED
  45. void set_mesh(const Ref<Mesh> &p_mesh);
  46. Ref<Mesh> get_mesh() const;
  47. void set_texture(const Ref<Texture2D> &p_texture);
  48. Ref<Texture2D> get_texture() const;
  49. MeshInstance2D();
  50. };
  51. #endif // MESH_INSTANCE_2D_H