提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 2 月之前
  BlueCube3310 a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 3 月之前
  Rémi Verschelde 68d188d521 Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients 3 月之前
  clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 3 月之前
  clayjohn 1521e49c23 Antialias direct light samples in LightmapperRD 3 月之前
  landervr e7bd1b0673 Add denoiser range property for LightmapGI 6 月之前
  Dario cbc929edf0 Do not use a linear sampler on lightmapper when retrieving grid data. 10 月之前
  Juan Linietsky caef2be758 Tiny fix for lightmapper DDA 11 月之前
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 年之前
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 年之前
  Dario 94c60ae556 Fix trace_ray() function in the lightmapper missing hits with large triangles. 1 年之前
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 1 年之前
  Hugo Locurcio 7831eedf1c Fix directional LightmapGI being too dark with static lights 2 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 年之前
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper 2 年之前
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 年之前
  William Deurwaarder 2ee77f6f05 GPULightmapper: better algorithm to generate rays for indirect lighting 3 年之前
  William Deurwaarder a3f315c81b GPULightmapper: increase ray triangle hit rate 3 年之前
  Rémi Verschelde 9e05f80dae Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop 3 年之前
  William Deurwaarder f3f64389ca GPULightmapper: prevent loop with max iterations 3 年之前
  William Deurwaarder fbd95c3e53 GPULightmapper: process rays to sky in all bounces as active 3 年之前
  William Deurwaarder 7c19684ee9 GPULightmapper exclude back-face triangles while calculating bounces 3 年之前
  William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync 3 年之前
  jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper 3 年之前
  reduz d3b49c416a Refactor GLSL shader compilation 3 年之前
  jfons 99e1ce0690 Invert spotlight angle attenuation 3 年之前
  reduz 446618cf94 Change the light attenuation formulas. 3 年之前
  Rémi Verschelde c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] 4 年之前
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions 4 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 年之前