Commit History

Author SHA1 Message Date
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 1 month ago
  BlueCube3310 a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 3 months ago
  Rémi Verschelde 68d188d521 Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients 2 months ago
  clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 3 months ago
  clayjohn 1521e49c23 Antialias direct light samples in LightmapperRD 3 months ago
  landervr e7bd1b0673 Add denoiser range property for LightmapGI 6 months ago
  Dario cbc929edf0 Do not use a linear sampler on lightmapper when retrieving grid data. 10 months ago
  Juan Linietsky caef2be758 Tiny fix for lightmapper DDA 11 months ago
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 year ago
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 year ago
  Dario 94c60ae556 Fix trace_ray() function in the lightmapper missing hits with large triangles. 1 year ago
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 1 year ago
  Hugo Locurcio 7831eedf1c Fix directional LightmapGI being too dark with static lights 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 years ago
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper 2 years ago
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
  William Deurwaarder 2ee77f6f05 GPULightmapper: better algorithm to generate rays for indirect lighting 3 years ago
  William Deurwaarder a3f315c81b GPULightmapper: increase ray triangle hit rate 3 years ago
  Rémi Verschelde 9e05f80dae Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop 3 years ago
  William Deurwaarder f3f64389ca GPULightmapper: prevent loop with max iterations 3 years ago
  William Deurwaarder fbd95c3e53 GPULightmapper: process rays to sky in all bounces as active 3 years ago
  William Deurwaarder 7c19684ee9 GPULightmapper exclude back-face triangles while calculating bounces 3 years ago
  William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync 3 years ago
  jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper 3 years ago
  reduz d3b49c416a Refactor GLSL shader compilation 3 years ago
  jfons 99e1ce0690 Invert spotlight angle attenuation 3 years ago
  reduz 446618cf94 Change the light attenuation formulas. 3 years ago
  Rémi Verschelde c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] 4 years ago
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions 4 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 years ago