Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 il y a 2 mois
  BlueCube3310 a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps il y a 3 mois
  Rémi Verschelde 68d188d521 Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients il y a 3 mois
  clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct il y a 3 mois
  clayjohn 1521e49c23 Antialias direct light samples in LightmapperRD il y a 3 mois
  landervr e7bd1b0673 Add denoiser range property for LightmapGI il y a 6 mois
  Dario cbc929edf0 Do not use a linear sampler on lightmapper when retrieving grid data. il y a 10 mois
  Juan Linietsky caef2be758 Tiny fix for lightmapper DDA il y a 11 mois
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. il y a 1 an
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. il y a 1 an
  Dario 94c60ae556 Fix trace_ray() function in the lightmapper missing hits with large triangles. il y a 1 an
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. il y a 1 an
  Hugo Locurcio 7831eedf1c Fix directional LightmapGI being too dark with static lights il y a 2 ans
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. il y a 2 ans
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper il y a 2 ans
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants il y a 2 ans
  William Deurwaarder 2ee77f6f05 GPULightmapper: better algorithm to generate rays for indirect lighting il y a 3 ans
  William Deurwaarder a3f315c81b GPULightmapper: increase ray triangle hit rate il y a 3 ans
  Rémi Verschelde 9e05f80dae Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop il y a 3 ans
  William Deurwaarder f3f64389ca GPULightmapper: prevent loop with max iterations il y a 3 ans
  William Deurwaarder fbd95c3e53 GPULightmapper: process rays to sky in all bounces as active il y a 3 ans
  William Deurwaarder 7c19684ee9 GPULightmapper exclude back-face triangles while calculating bounces il y a 3 ans
  William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync il y a 3 ans
  jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper il y a 3 ans
  reduz d3b49c416a Refactor GLSL shader compilation il y a 3 ans
  jfons 99e1ce0690 Invert spotlight angle attenuation il y a 3 ans
  reduz 446618cf94 Change the light attenuation formulas. il y a 3 ans
  Rémi Verschelde c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] il y a 4 ans
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions il y a 4 ans
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks il y a 4 ans