Rémi Verschelde
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71066cd63b
Update copyright statements to 2022
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2 years ago |
Haoyu Qiu
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018f28bead
Make sure IK target is inside tree before using its transform
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3 years ago |
TwistedTwigleg
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ec7b72e81d
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
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3 years ago |
TwistedTwigleg
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c1bc87ed0d
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
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3 years ago |
Rémi Verschelde
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140350d767
Style: Enforce braces around if blocks and loops
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3 years ago |
Rémi Verschelde
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a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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3 years ago |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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3 years ago |
TwistedTwigleg
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51be345a17
Changed SkeletonIK3D to clear bone overrides when stopping
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3 years ago |
TwistedTwigleg
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9c33f091cd
Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes.
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3 years ago |
TwistedTwigleg
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f50c8062dd
Fix for regression in SkeletonIK code
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3 years ago |
TwistedTwigleg
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71c6c85565
Changes to SkeletonIK:
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4 years ago |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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3 years ago |
ConorLPBoyle
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ba3f0fa971
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
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4 years ago |
TwistedTwigleg
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3dc466b244
Fixed issue where the SkeletonIK node would incorrectly scale bones in the IK chain
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4 years ago |
Sam
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68b968ff6c
Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026
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4 years ago |
Andrea Catania
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a51e78528f
Fixed IK rotation issue
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4 years ago |
Eric Rybicki
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63daa19538
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
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4 years ago |
Eric Rybicki
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551c37167b
Fix bone pose override not being reset when IK animation is stopped
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4 years ago |
Eric Rybicki
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41efc08532
Fix SkeletonIK not playing animation if more than one IK-Bone is active
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4 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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4 years ago |
Juan Linietsky
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d81ddaf33e
Added skin support and simplified APIs to override bone position.
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5 years ago |
Bojidar Marinov
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f7dad789e9
Fix various memory leaks and errors
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5 years ago |
qarmin
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4e5310cc60
Some code changed with Clang-Tidy
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5 years ago |
Rémi Verschelde
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e0574e1d98
Fix typos with codespell
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5 years ago |
Andrea Catania
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f65fde73da
Added No bone set state in the IK
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5 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 years ago |
Andrea Catania
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a837c33442
Added possibility to override or add target basis to tip bone
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6 years ago |
Rémi Verschelde
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2091f20443
Fix warnings about wrong member initialization order [-Wreorder]
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6 years ago |
Andrea Catania
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76d02b13a1
Fixed task creation with void chain in SkeletonIK
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6 years ago |
Rémi Verschelde
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238a78f13f
Fix compiling SkeletonIK with disable_3d
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6 years ago |