Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 il y a 3 ans
  Haoyu Qiu 018f28bead Make sure IK target is inside tree before using its transform il y a 3 ans
  TwistedTwigleg ec7b72e81d SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used il y a 3 ans
  TwistedTwigleg c1bc87ed0d Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides il y a 3 ans
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops il y a 3 ans
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) il y a 3 ans
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks il y a 3 ans
  TwistedTwigleg 51be345a17 Changed SkeletonIK3D to clear bone overrides when stopping il y a 3 ans
  TwistedTwigleg 9c33f091cd Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes. il y a 3 ans
  TwistedTwigleg f50c8062dd Fix for regression in SkeletonIK code il y a 3 ans
  TwistedTwigleg 71c6c85565 Changes to SkeletonIK: il y a 4 ans
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 il y a 4 ans
  ConorLPBoyle ba3f0fa971 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true il y a 4 ans
  TwistedTwigleg 3dc466b244 Fixed issue where the SkeletonIK node would incorrectly scale bones in the IK chain il y a 4 ans
  Sam 68b968ff6c Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026 il y a 4 ans
  Andrea Catania a51e78528f Fixed IK rotation issue il y a 4 ans
  Eric Rybicki 63daa19538 Use a new approach to fix bone pose override not being reset when IK animation is stopped. il y a 5 ans
  Eric Rybicki 551c37167b Fix bone pose override not being reset when IK animation is stopped il y a 5 ans
  Eric Rybicki 41efc08532 Fix SkeletonIK not playing animation if more than one IK-Bone is active il y a 5 ans
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
  Juan Linietsky d81ddaf33e Added skin support and simplified APIs to override bone position. il y a 5 ans
  Bojidar Marinov f7dad789e9 Fix various memory leaks and errors il y a 5 ans
  qarmin 4e5310cc60 Some code changed with Clang-Tidy il y a 5 ans
  Rémi Verschelde e0574e1d98 Fix typos with codespell il y a 5 ans
  Andrea Catania f65fde73da Added No bone set state in the IK il y a 5 ans
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Andrea Catania a837c33442 Added possibility to override or add target basis to tip bone il y a 6 ans
  Rémi Verschelde 2091f20443 Fix warnings about wrong member initialization order [-Wreorder] il y a 6 ans
  Andrea Catania 76d02b13a1 Fixed task creation with void chain in SkeletonIK il y a 6 ans
  Rémi Verschelde 238a78f13f Fix compiling SkeletonIK with disable_3d il y a 6 ans