.. |
img
|
7503ecbc46
Merge pull request #9400 from skyace65/VisualShader
|
5 месяцев назад |
shader_reference
|
70a32c6950
Merge pull request #10261 from tetrapod00/improve-uniform
|
1 неделя назад |
your_first_shader
|
c4d3aa134a
Standardize RST header syntax
|
недель назад: 2 |
advanced_postprocessing.rst
|
6f0e3bcfaf
Fix usage of source_color with hint_depth_texture
|
недель назад: 4 |
compute_shaders.rst
|
cea78730d0
[.NET] Use collection expressions
|
недель назад: 3 |
converting_glsl_to_godot_shaders.rst
|
c4d3aa134a
Standardize RST header syntax
|
недель назад: 2 |
custom_postprocessing.rst
|
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
|
2 месяцев назад |
index.rst
|
95fb178429
Add support for user-provided comments with Giscus
|
1 год назад |
introduction_to_shaders.rst
|
c4d3aa134a
Standardize RST header syntax
|
недель назад: 2 |
making_trees.rst
|
3407328860
Fix typos: "modelling" -> "modeling"
|
1 год назад |
screen-reading_shaders.rst
|
c4d3aa134a
Standardize RST header syntax
|
недель назад: 2 |
shader_materials.rst
|
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
|
2 месяцев назад |
shaders_style_guide.rst
|
5d6dfe147d
Mention documentation comment support in Shading language
|
8 месяцев назад |
using_viewport_as_texture.rst
|
74077e0edf
Update using a viewport as a texture tutorial for 4.2
|
7 месяцев назад |
visual_shaders.rst
|
c4d3aa134a
Standardize RST header syntax
|
недель назад: 2 |