Aaron Franke 814909538f Update projects to Godot 3.3 | 4 years ago | |
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screenshots | 4 years ago | |
README.md | 4 years ago | |
beach_cave.gd | 4 years ago | |
beach_cave.tscn | 4 years ago | |
icon.png | 4 years ago | |
icon.png.import | 4 years ago | |
ocean_beach.png | 4 years ago | |
ocean_beach.png.import | 4 years ago | |
ocean_cave.png | 4 years ago | |
ocean_cave.png.import | 4 years ago | |
project.godot | 3 years ago |
Simple demo how to use High Dynamic Range (HDR) in a 2D game, via the WorldEnvironment node.
Just slide the cave image left and right to observe the HDR effect at work.
Language: GDScript
Renderer: GLES 3 (HDR is not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110