beach_cave.tscn 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657
  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://beach_cave.gd" type="Script" id=1]
  3. [ext_resource path="res://ocean_beach.png" type="Texture" id=2]
  4. [ext_resource path="res://ocean_cave.png" type="Texture" id=3]
  5. [sub_resource type="Environment" id=1]
  6. background_mode = 4
  7. ambient_light_sky_contribution = 0.0
  8. auto_exposure_enabled = true
  9. auto_exposure_scale = 0.51
  10. auto_exposure_speed = 4.0
  11. ssao_blur = 1
  12. glow_enabled = true
  13. glow_levels/3 = false
  14. glow_levels/4 = true
  15. glow_levels/7 = true
  16. glow_strength = 0.88
  17. glow_blend_mode = 0
  18. glow_bicubic_upscale = true
  19. [node name="BeachCave" type="Node2D"]
  20. script = ExtResource( 1 )
  21. [node name="Beach" type="Sprite" parent="."]
  22. modulate = Color( 2, 2, 2, 1 )
  23. self_modulate = Color( 2, 2, 2, 1 )
  24. texture = ExtResource( 2 )
  25. centered = false
  26. region_enabled = true
  27. region_rect = Rect2( 0, 0, 3840, 720 )
  28. [node name="Cave" type="Sprite" parent="."]
  29. self_modulate = Color( 0.233166, 0.221219, 0.23582, 1 )
  30. scale = Vector2( 1.2, 1 )
  31. texture = ExtResource( 3 )
  32. centered = false
  33. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  34. environment = SubResource( 1 )
  35. [node name="Camera2D" type="Camera2D" parent="."]
  36. offset = Vector2( 540, 360 )
  37. current = true
  38. [node name="Label" type="Label" parent="."]
  39. margin_left = 10.0
  40. margin_top = 10.0
  41. margin_right = 135.0
  42. margin_bottom = 24.0
  43. size_flags_horizontal = 2
  44. size_flags_vertical = 0
  45. text = "Drag Left and Right"
  46. __meta__ = {
  47. "_edit_use_anchors_": false
  48. }