Aaron Franke 814909538f Update projects to Godot 3.3 4 jaren geleden
..
screenshots fcc7d5c723 Optimize PNG images using oxipng 4 jaren geleden
README.md d4bf89d364 Link to the asset library from the README of each demo 4 jaren geleden
beach_cave.gd 5f1905e0d6 Replace _input with _unhandled_input 4 jaren geleden
beach_cave.tscn db6967868f Update HDR demo 4 jaren geleden
icon.png fcc7d5c723 Optimize PNG images using oxipng 4 jaren geleden
icon.png.import a45b84a5ad Handle multiple resolutions in most demos 4 jaren geleden
ocean_beach.png fcc7d5c723 Optimize PNG images using oxipng 4 jaren geleden
ocean_beach.png.import a45b84a5ad Handle multiple resolutions in most demos 4 jaren geleden
ocean_cave.png fcc7d5c723 Optimize PNG images using oxipng 4 jaren geleden
ocean_cave.png.import a45b84a5ad Handle multiple resolutions in most demos 4 jaren geleden
project.godot 814909538f Update projects to Godot 3.3 3 jaren geleden

README.md

HDR for 2D

Simple demo how to use High Dynamic Range (HDR) in a 2D game, via the WorldEnvironment node.

Just slide the cave image left and right to observe the HDR effect at work.

Language: GDScript

Renderer: GLES 3 (HDR is not available in GLES 2)

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110

Screenshots

Screenshot

Screenshot