project.godot 857 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="HDR for 2D"
  11. config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game,
  12. via the WorldEnvironment node.
  13. Just slide the cave image left and right to observe the HDR effect at work."
  14. run/main_scene="res://beach_cave.tscn"
  15. config/icon="res://icon.png"
  16. run/name=""
  17. [display]
  18. window/size/width=1080
  19. window/size/height=720
  20. window/dpi/allow_hidpi=true
  21. window/stretch/mode="2d"
  22. window/stretch/aspect="expand"
  23. [gdnative]
  24. singletons=[ ]
  25. [rasterizer]
  26. blur_buffer_size=128
  27. [rendering]
  28. environment/default_clear_color=Color( 0.05, 0.0453, 0.0265, 1 )