MultiplayerComponentRegistry.cpp 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Multiplayer/Components/MultiplayerComponentRegistry.h>
  9. namespace Multiplayer
  10. {
  11. NetComponentId MultiplayerComponentRegistry::RegisterMultiplayerComponent(const ComponentData& componentData)
  12. {
  13. NetComponentId netComponentId = m_nextNetComponentId++;
  14. m_componentData[netComponentId] = componentData;
  15. if (componentData.m_includeInVersionCheck)
  16. {
  17. // add all the component hashes together to create an system-wide hash
  18. m_componentVersionHashes[componentData.m_componentName] = componentData.m_versionHash;
  19. m_systemVersionHash += componentData.m_versionHash;
  20. }
  21. return netComponentId;
  22. }
  23. AZStd::unique_ptr<IMultiplayerComponentInput> MultiplayerComponentRegistry::AllocateComponentInput(NetComponentId netComponentId)
  24. {
  25. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  26. if (componentData.m_allocComponentInputFunction)
  27. {
  28. return AZStd::move(componentData.m_allocComponentInputFunction());
  29. }
  30. return nullptr;
  31. }
  32. const char* MultiplayerComponentRegistry::GetComponentGemName(NetComponentId netComponentId) const
  33. {
  34. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  35. return componentData.m_gemName.GetCStr();
  36. }
  37. const char* MultiplayerComponentRegistry::GetComponentName(NetComponentId netComponentId) const
  38. {
  39. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  40. return componentData.m_componentName.GetCStr();
  41. }
  42. const char* MultiplayerComponentRegistry::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const
  43. {
  44. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  45. if (componentData.m_componentPropertyNameLookupFunction)
  46. {
  47. return componentData.m_componentPropertyNameLookupFunction(propertyIndex);
  48. }
  49. return "Unknown component";
  50. }
  51. const char* MultiplayerComponentRegistry::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const
  52. {
  53. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  54. if (componentData.m_componentRpcNameLookupFunction)
  55. {
  56. return componentData.m_componentRpcNameLookupFunction(rpcIndex);
  57. }
  58. return "Unknown component";
  59. }
  60. const MultiplayerComponentRegistry::ComponentData& MultiplayerComponentRegistry::GetMultiplayerComponentData(NetComponentId netComponentId) const
  61. {
  62. static ComponentData nullComponentData;
  63. auto it = m_componentData.find(netComponentId);
  64. if (it != m_componentData.end())
  65. {
  66. return it->second;
  67. }
  68. return nullComponentData;
  69. }
  70. AZ::HashValue64 MultiplayerComponentRegistry::GetSystemVersionHash() const
  71. {
  72. return m_systemVersionHash;
  73. }
  74. bool MultiplayerComponentRegistry::FindComponentVersionHashByName(const AZ::Name& multiplayerComponentName, AZ::HashValue64& hash) const
  75. {
  76. const auto it = m_componentVersionHashes.find(multiplayerComponentName);
  77. if (it != m_componentVersionHashes.end())
  78. {
  79. hash = it->second;
  80. return true;
  81. }
  82. return false;
  83. }
  84. const Multiplayer::ComponentVersionMap& MultiplayerComponentRegistry::GetMultiplayerComponentVersionHashes() const
  85. {
  86. return m_componentVersionHashes;
  87. }
  88. void MultiplayerComponentRegistry::Reset()
  89. {
  90. m_componentData.clear();
  91. m_componentVersionHashes.clear();
  92. m_systemVersionHash = AZ::HashValue64{ 0 };
  93. }
  94. }