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LocalPredictionPlayerInputComponent.AutoComponent.xml
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620e89d6d7
Local prediction unit tests for client input id wraparound (#15381)
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1 年之前 |
Multiplayer.AutoPackets.xml
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a86f63d737
Cleaned up versionmismatch packet name
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2 年之前 |
MultiplayerEditor.AutoPackets.xml
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e6650f1ff4
LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946)
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3 年之前 |
NetworkCharacterComponent.AutoComponent.xml
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4af6e7c3c6
Forgot file in the last commit; see last commit message for info
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2 年之前 |
NetworkDebugPlayerIdComponent.AutoComponent.xml
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ac9aa8c8f2
Update playerid to use actual connection id; this will be unique and avoids 2 players having the same id if it's simply based off how many connections exist when the player joins. Also looping connection and only pulling out the clients (players); this avoids other servers being counted as players
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1 年之前 |
NetworkHierarchyChildComponent.AutoComponent.xml
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aa6c038880
Hierarchical components, phase 1, unittests
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3 年之前 |
NetworkHierarchyRootComponent.AutoComponent.xml
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4cd6ce1e96
Fixing broken include path
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3 年之前 |
NetworkHitVolumesComponent.AutoComponent.xml
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28ca59ae61
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
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3 年之前 |
NetworkRigidBodyComponent.AutoComponent.xml
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5061937b5a
Various multiplayer scripting improvements (#12826)
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2 年之前 |
NetworkTransformComponent.AutoComponent.xml
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2f9c426429
Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown.
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1 年之前 |