kberg-amzn 2f9c426429 Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown. 1 år sedan
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LocalPredictionPlayerInputComponent.AutoComponent.xml 620e89d6d7 Local prediction unit tests for client input id wraparound (#15381) 1 år sedan
Multiplayer.AutoPackets.xml a86f63d737 Cleaned up versionmismatch packet name 2 år sedan
MultiplayerEditor.AutoPackets.xml e6650f1ff4 LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 3 år sedan
NetworkCharacterComponent.AutoComponent.xml 4af6e7c3c6 Forgot file in the last commit; see last commit message for info 2 år sedan
NetworkDebugPlayerIdComponent.AutoComponent.xml ac9aa8c8f2 Update playerid to use actual connection id; this will be unique and avoids 2 players having the same id if it's simply based off how many connections exist when the player joins. Also looping connection and only pulling out the clients (players); this avoids other servers being counted as players 1 år sedan
NetworkHierarchyChildComponent.AutoComponent.xml aa6c038880 Hierarchical components, phase 1, unittests 3 år sedan
NetworkHierarchyRootComponent.AutoComponent.xml 4cd6ce1e96 Fixing broken include path 3 år sedan
NetworkHitVolumesComponent.AutoComponent.xml 28ca59ae61 Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem 3 år sedan
NetworkRigidBodyComponent.AutoComponent.xml 5061937b5a Various multiplayer scripting improvements (#12826) 2 år sedan
NetworkTransformComponent.AutoComponent.xml 2f9c426429 Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown. 1 år sedan