Commit History

Author SHA1 Message Date
  cutealien 046f889bc7 Spelling fixes 1 year ago
  cutealien a89aa3cf3a Remove virtual destructor for IShader 2 years ago
  cutealien 09fa4ac3ba Remove several copy-constructors and assignment operators which did nothing special. 2 years ago
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 years ago
  cutealien 004d250e8f Adding a few const's and relaxing the Irrlicht.ruleset. 5 years ago
  cutealien eb02bd0c56 Code cleanup. 5 years ago
  cutealien 48f0b799b0 Lets the BSP loader find textures inserted with relative paths. Thx@ curaga for patch (#208). 7 years ago
  hybrid 1db8718c23 Remove white spaces before semicolon 11 years ago
  hybrid 9f7227b7ad Some whitespace adjustment. 11 years ago
  hybrid fce326fdd0 Constification patch by hendu 11 years ago
  cutealien d5f166fd70 Merging 1.8 branch: 12 years ago
  hybrid 0a2330890a Bump copyright to 2012 12 years ago
  hybrid b34352deac rename texureBlend functions to textureBlend 12 years ago
  hybrid 231eca4907 Add support for more image types in q3 level loading. 13 years ago
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 years ago
  hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 15 years ago
  cutealien 9e1eb1e6ca Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that 15 years ago
  monstrobishi 1ea180d6be - Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable. 15 years ago
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 years ago
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 years ago
  bitplane ebdae3b93d Fix a --wall warning and make code::blocks project work in 64-bit linux 15 years ago
  bitplane d428937f2b Fixes to compile with Borland C++ 15 years ago
  bitplane ba38526210 Had to rename some reserved words in (maybe objc++ but possibly macros to do with xcode?) IQ3Shader::id to ID, string::verify to validate. 15 years ago
  engineer_apple 2340f9b849 Changes in 1.6 TA 15 years ago
  hybrid 19957e6167 Fix some docs. 16 years ago
  hybrid 2f2f23c21a Fix some warnings under Linux. 16 years ago
  engineer_apple dfa2d627b2 Changes in version 1.6, TA 16 years ago
  hybrid a8d090c43b Added an enum and support for other Depth comparison functions. 16 years ago
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 years ago
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 years ago