提交歷史

作者 SHA1 備註 提交日期
  cutealien 046f889bc7 Spelling fixes 1 年之前
  cutealien a89aa3cf3a Remove virtual destructor for IShader 2 年之前
  cutealien 09fa4ac3ba Remove several copy-constructors and assignment operators which did nothing special. 2 年之前
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 年之前
  cutealien 004d250e8f Adding a few const's and relaxing the Irrlicht.ruleset. 5 年之前
  cutealien eb02bd0c56 Code cleanup. 5 年之前
  cutealien 48f0b799b0 Lets the BSP loader find textures inserted with relative paths. Thx@ curaga for patch (#208). 7 年之前
  hybrid 1db8718c23 Remove white spaces before semicolon 11 年之前
  hybrid 9f7227b7ad Some whitespace adjustment. 11 年之前
  hybrid fce326fdd0 Constification patch by hendu 11 年之前
  cutealien d5f166fd70 Merging 1.8 branch: 12 年之前
  hybrid 0a2330890a Bump copyright to 2012 12 年之前
  hybrid b34352deac rename texureBlend functions to textureBlend 13 年之前
  hybrid 231eca4907 Add support for more image types in q3 level loading. 13 年之前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年之前
  hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 15 年之前
  cutealien 9e1eb1e6ca Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that 15 年之前
  monstrobishi 1ea180d6be - Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable. 15 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年之前
  bitplane ebdae3b93d Fix a --wall warning and make code::blocks project work in 64-bit linux 15 年之前
  bitplane d428937f2b Fixes to compile with Borland C++ 15 年之前
  bitplane ba38526210 Had to rename some reserved words in (maybe objc++ but possibly macros to do with xcode?) IQ3Shader::id to ID, string::verify to validate. 15 年之前
  engineer_apple 2340f9b849 Changes in 1.6 TA 15 年之前
  hybrid 19957e6167 Fix some docs. 16 年之前
  hybrid 2f2f23c21a Fix some warnings under Linux. 16 年之前
  engineer_apple dfa2d627b2 Changes in version 1.6, TA 16 年之前
  hybrid a8d090c43b Added an enum and support for other Depth comparison functions. 16 年之前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年之前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年之前