Commit History

Autor SHA1 Mensaxe Data
  cutealien 046f889bc7 Spelling fixes hai 1 ano
  cutealien a89aa3cf3a Remove virtual destructor for IShader %!s(int64=2) %!d(string=hai) anos
  cutealien 09fa4ac3ba Remove several copy-constructors and assignment operators which did nothing special. %!s(int64=2) %!d(string=hai) anos
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
  cutealien 004d250e8f Adding a few const's and relaxing the Irrlicht.ruleset. %!s(int64=5) %!d(string=hai) anos
  cutealien eb02bd0c56 Code cleanup. %!s(int64=5) %!d(string=hai) anos
  cutealien 48f0b799b0 Lets the BSP loader find textures inserted with relative paths. Thx@ curaga for patch (#208). %!s(int64=7) %!d(string=hai) anos
  hybrid 1db8718c23 Remove white spaces before semicolon %!s(int64=11) %!d(string=hai) anos
  hybrid 9f7227b7ad Some whitespace adjustment. %!s(int64=11) %!d(string=hai) anos
  hybrid fce326fdd0 Constification patch by hendu %!s(int64=11) %!d(string=hai) anos
  cutealien d5f166fd70 Merging 1.8 branch: %!s(int64=12) %!d(string=hai) anos
  hybrid 0a2330890a Bump copyright to 2012 %!s(int64=12) %!d(string=hai) anos
  hybrid b34352deac rename texureBlend functions to textureBlend %!s(int64=13) %!d(string=hai) anos
  hybrid 231eca4907 Add support for more image types in q3 level loading. %!s(int64=13) %!d(string=hai) anos
  hybrid 5e4d495dcc Bump copyright dates to 2011. %!s(int64=14) %!d(string=hai) anos
  hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. %!s(int64=15) %!d(string=hai) anos
  cutealien 9e1eb1e6ca Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that %!s(int64=15) %!d(string=hai) anos
  monstrobishi 1ea180d6be - Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable. %!s(int64=15) %!d(string=hai) anos
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. %!s(int64=15) %!d(string=hai) anos
  hybrid 7e5822ec2c Fix eol-style for all code files to native. %!s(int64=15) %!d(string=hai) anos
  bitplane ebdae3b93d Fix a --wall warning and make code::blocks project work in 64-bit linux %!s(int64=15) %!d(string=hai) anos
  bitplane d428937f2b Fixes to compile with Borland C++ %!s(int64=15) %!d(string=hai) anos
  bitplane ba38526210 Had to rename some reserved words in (maybe objc++ but possibly macros to do with xcode?) IQ3Shader::id to ID, string::verify to validate. %!s(int64=15) %!d(string=hai) anos
  engineer_apple 2340f9b849 Changes in 1.6 TA %!s(int64=15) %!d(string=hai) anos
  hybrid 19957e6167 Fix some docs. %!s(int64=16) %!d(string=hai) anos
  hybrid 2f2f23c21a Fix some warnings under Linux. %!s(int64=16) %!d(string=hai) anos
  engineer_apple dfa2d627b2 Changes in version 1.6, TA %!s(int64=16) %!d(string=hai) anos
  hybrid a8d090c43b Added an enum and support for other Depth comparison functions. %!s(int64=16) %!d(string=hai) anos
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. %!s(int64=16) %!d(string=hai) anos
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. %!s(int64=16) %!d(string=hai) anos