cutealien
|
fac000e0ac
Whitespace changes to make shaders in mrt test easier to read.
|
5 年之前 |
nadro
|
c0e1680f2e
- Changed method name from:
|
9 年之前 |
nadro
|
3fe418bc41
- Removed texture IDs parameter from IVideoDriver::setRenderTarget method. Performance gain was too low to keep this parameter available.
|
9 年之前 |
nadro
|
07a7d9ee2e
- Added clear buffer flags.
|
9 年之前 |
nadro
|
ed12a085f3
- Removed old IVideoDriver::setRenderTarget method.
|
9 年之前 |
hybrid
|
0a2330890a
Bump copyright to 2012
|
12 年之前 |
Nadro
|
9548b470d0
- fixed issues with a D3D driver and Aero effects.
|
12 年之前 |
hybrid
|
3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
|
13 年之前 |
hybrid
|
9260fbdbea
Add tests for strtol10 and modify threshold for other test.
|
13 年之前 |
hybrid
|
5e4d495dcc
Bump copyright dates to 2011.
|
14 年之前 |
hybrid
|
92892c4fd5
Fix result variable aggregation
|
14 年之前 |
hybrid
|
a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
|
14 年之前 |
hybrid
|
5acaa94c20
Fix MRT disabling under OpenGL. Thanks to wing64 for noting this error.
|
14 年之前 |
hybrid
|
8cf6ce43d6
Make viewPort test a little less tight
|
14 年之前 |
hybrid
|
3a66a00b68
Add a test case for mrt usage. Based on code by wing64.
|
14 年之前 |