Commit History

Author SHA1 Message Date
  cutealien fac000e0ac Whitespace changes to make shaders in mrt test easier to read. 4 years ago
  nadro c0e1680f2e - Changed method name from: 8 years ago
  nadro 3fe418bc41 - Removed texture IDs parameter from IVideoDriver::setRenderTarget method. Performance gain was too low to keep this parameter available. 9 years ago
  nadro 07a7d9ee2e - Added clear buffer flags. 9 years ago
  nadro ed12a085f3 - Removed old IVideoDriver::setRenderTarget method. 9 years ago
  hybrid 0a2330890a Bump copyright to 2012 12 years ago
  Nadro 9548b470d0 - fixed issues with a D3D driver and Aero effects. 12 years ago
  hybrid 3f47f80798 Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 13 years ago
  hybrid 9260fbdbea Add tests for strtol10 and modify threshold for other test. 13 years ago
  hybrid 5e4d495dcc Bump copyright dates to 2011. 13 years ago
  hybrid 92892c4fd5 Fix result variable aggregation 13 years ago
  hybrid a204bb3543 Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. 13 years ago
  hybrid 5acaa94c20 Fix MRT disabling under OpenGL. Thanks to wing64 for noting this error. 13 years ago
  hybrid 8cf6ce43d6 Make viewPort test a little less tight 13 years ago
  hybrid 3a66a00b68 Add a test case for mrt usage. Based on code by wing64. 14 years ago