Linear algebra functions and utilities for 3D rendering in C

izzy a2d0b8b780 more rectangle functions 5 天之前
algorithms 558af45f6c 2d line rasterization algorithms designed for searching spatial hashes 2 周之前
intersect a2d0b8b780 more rectangle functions 5 天之前
optimizations 5d318b7e08 beginning migration to version 2 4 年之前
.gitignore 8827e68c4b tri/plane clipping 4 年之前
LICENSE fe493e9cf8 point-polygon distance function 2 年之前
README.md 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes 2 年之前
build.sh fe9395c9bd Mostly finished migration to version 2, filled in many missing functions 4 年之前
c3dlas.c c00540838c 2d triangle point and line functions 2 周之前
c3dlas.h a2d0b8b780 more rectangle functions 5 天之前
generic_vectors.h 88eaf75163 vDiv, fixes for matrix and quaternion fns 2 月之前
inertia.c 9475019198 Inertial moment functions 1 年之前
inertia.h 9475019198 Inertial moment functions 1 年之前
legacy_migration.sh 5d318b7e08 beginning migration to version 2 4 年之前
line.c a2d0b8b780 more rectangle functions 5 天之前
matrix3.c 5b8cd715ba missing semicolon and some other fixes 1 年之前
matrix4.c 17796af1d4 fixed #if 1 月之前
meshgen.c 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes 2 年之前
meshgen.h 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes 2 年之前
quaternion.c 81a45094c1 new ine/rectangle functions, reorganization of line functions 2 周之前
short_macros.h e53f9c0dfb make the vector short macro initializers eat trailing commas 7 月之前
test.c 5d318b7e08 beginning migration to version 2 4 年之前

README.md

c3dlas

Linear algebra functions and utilities for 3D rendering in C

This library exists because I couldn't find an MIT/BSD licensed C library for doing the math required in a OpenGL program. It's not optimized, extensive, or sophisticated. It is free and written in pure C.

C++ has become fat and ugly with age. Not that it was a 9 to start with...

ATLAS/CBLAS are an incomprehensible mess.

GPL, while a wonderful thing, is a bit heavy-handed for some basic math functions.

I firmly believe that such a library did not exist because most of the functionality was built in to older OpenGL versions. By the time OpenGL 3.3 came out most developers had converted to worshiping under the altar of OOP.

There are probably math bugs somewhere. If you find one, report it on github. Preferably include how to fix it to make my life easier.