Linear algebra functions and utilities for 3D rendering in C

izzy a2d0b8b780 more rectangle functions преди 6 дни
algorithms 558af45f6c 2d line rasterization algorithms designed for searching spatial hashes преди 2 седмици
intersect a2d0b8b780 more rectangle functions преди 6 дни
optimizations 5d318b7e08 beginning migration to version 2 преди 4 години
.gitignore 8827e68c4b tri/plane clipping преди 4 години
LICENSE fe493e9cf8 point-polygon distance function преди 2 години
README.md 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes преди 2 години
build.sh fe9395c9bd Mostly finished migration to version 2, filled in many missing functions преди 4 години
c3dlas.c c00540838c 2d triangle point and line functions преди 2 седмици
c3dlas.h a2d0b8b780 more rectangle functions преди 6 дни
generic_vectors.h 88eaf75163 vDiv, fixes for matrix and quaternion fns преди 2 месеца
inertia.c 9475019198 Inertial moment functions преди 1 година
inertia.h 9475019198 Inertial moment functions преди 1 година
legacy_migration.sh 5d318b7e08 beginning migration to version 2 преди 4 години
line.c a2d0b8b780 more rectangle functions преди 6 дни
matrix3.c 5b8cd715ba missing semicolon and some other fixes преди 1 година
matrix4.c 17796af1d4 fixed #if преди 1 месец
meshgen.c 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes преди 2 години
meshgen.h 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes преди 2 години
quaternion.c 81a45094c1 new ine/rectangle functions, reorganization of line functions преди 2 седмици
short_macros.h e53f9c0dfb make the vector short macro initializers eat trailing commas преди 7 месеца
test.c 5d318b7e08 beginning migration to version 2 преди 4 години

README.md

c3dlas

Linear algebra functions and utilities for 3D rendering in C

This library exists because I couldn't find an MIT/BSD licensed C library for doing the math required in a OpenGL program. It's not optimized, extensive, or sophisticated. It is free and written in pure C.

C++ has become fat and ugly with age. Not that it was a 9 to start with...

ATLAS/CBLAS are an incomprehensible mess.

GPL, while a wonderful thing, is a bit heavy-handed for some basic math functions.

I firmly believe that such a library did not exist because most of the functionality was built in to older OpenGL versions. By the time OpenGL 3.3 came out most developers had converted to worshiping under the altar of OOP.

There are probably math bugs somewhere. If you find one, report it on github. Preferably include how to fix it to make my life easier.