Linear algebra functions and utilities for 3D rendering in C

izzy 4b95e710af fixed bug in veqexact 2 hete
intersect 4b95e710af fixed bug in veqexact 2 hete
optimizations 5d318b7e08 beginning migration to version 2 4 éve
.gitignore 8827e68c4b tri/plane clipping 4 éve
LICENSE fe493e9cf8 point-polygon distance function 2 éve
README.md 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes 2 éve
build.sh fe9395c9bd Mostly finished migration to version 2, filled in many missing functions 3 éve
c3dlas.c 4b95e710af fixed bug in veqexact 2 hete
c3dlas.h 4b95e710af fixed bug in veqexact 2 hete
generic_vectors.h 9acb488671 forgot file 5 hónapja
inertia.c 9475019198 Inertial moment functions 1 éve
inertia.h 9475019198 Inertial moment functions 1 éve
legacy_migration.sh 5d318b7e08 beginning migration to version 2 4 éve
matrix3.c 5b8cd715ba missing semicolon and some other fixes 1 éve
matrix4.c 4b95e710af fixed bug in veqexact 2 hete
meshgen.c 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes 2 éve
meshgen.h 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes 2 éve
quaternion.c 3d231ff714 fixed horrible oversight in qMul 3 hónapja
short_macros.h e53f9c0dfb make the vector short macro initializers eat trailing commas 4 hónapja
test.c 5d318b7e08 beginning migration to version 2 4 éve

README.md

c3dlas

Linear algebra functions and utilities for 3D rendering in C

This library exists because I couldn't find an MIT/BSD licensed C library for doing the math required in a OpenGL program. It's not optimized, extensive, or sophisticated. It is free and written in pure C.

C++ has become fat and ugly with age. Not that it was a 9 to start with...

ATLAS/CBLAS are an incomprehensible mess.

GPL, while a wonderful thing, is a bit heavy-handed for some basic math functions.

I firmly believe that such a library did not exist because most of the functionality was built in to older OpenGL versions. By the time OpenGL 3.3 came out most developers had converted to worshiping under the altar of OOP.

There are probably math bugs somewhere. If you find one, report it on github. Preferably include how to fix it to make my life easier.