Ryan Houdek
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32fe37d834
Change all the post processing shaders to the new system.
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10 лет назад |
Ryan Houdek
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bc9ef95643
Support Sampler binding in the shader.
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10 лет назад |
myownfriend
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ad7f63669d
Update FXAA.glsl
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10 лет назад |
Ryan Houdek
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c8d7db9767
Fix FXAA shader for OpenGL ES 3.
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11 лет назад |
Ryan Houdek
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cfa709a1c5
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
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11 лет назад |