История коммитов

Автор SHA1 Сообщение Дата
  Ryan Houdek 32fe37d834 Change all the post processing shaders to the new system. 10 лет назад
  Ryan Houdek bc9ef95643 Support Sampler binding in the shader. 10 лет назад
  myownfriend ad7f63669d Update FXAA.glsl 10 лет назад
  Ryan Houdek c8d7db9767 Fix FXAA shader for OpenGL ES 3. 11 лет назад
  Ryan Houdek cfa709a1c5 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord. 11 лет назад