Ryan Houdek
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32fe37d834
Change all the post processing shaders to the new system.
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10 rokov pred |
Ryan Houdek
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bc9ef95643
Support Sampler binding in the shader.
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10 rokov pred |
myownfriend
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ad7f63669d
Update FXAA.glsl
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10 rokov pred |
Ryan Houdek
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c8d7db9767
Fix FXAA shader for OpenGL ES 3.
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11 rokov pred |
Ryan Houdek
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cfa709a1c5
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
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11 rokov pred |