História revízii

Autor SHA1 Správa Dátum
  Ryan Houdek 32fe37d834 Change all the post processing shaders to the new system. 10 rokov pred
  Ryan Houdek bc9ef95643 Support Sampler binding in the shader. 10 rokov pred
  myownfriend ad7f63669d Update FXAA.glsl 10 rokov pred
  Ryan Houdek c8d7db9767 Fix FXAA shader for OpenGL ES 3. 11 rokov pred
  Ryan Houdek cfa709a1c5 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord. 11 rokov pred