提交歷史

作者 SHA1 備註 提交日期
  Ryan Houdek 32fe37d834 Change all the post processing shaders to the new system. 10 年之前
  Ryan Houdek bc9ef95643 Support Sampler binding in the shader. 10 年之前
  myownfriend ad7f63669d Update FXAA.glsl 10 年之前
  Ryan Houdek c8d7db9767 Fix FXAA shader for OpenGL ES 3. 11 年之前
  Ryan Houdek cfa709a1c5 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord. 11 年之前