Commit History

Author SHA1 Message Date
  Reid 633ec29b99 Use a default UI preset agnostic of client/server mode, switch FSM and Network services into singletons and refactor the launcher singletons 2 months ago
  Reid e264f72f50 Add a first version of the client dialogue system 5 months ago
  Reid b7f539fdee Implement the context system, an unified way to handle dialogue, tips and interaction 7 months ago
  Reid cad801bfc7 Generalize the use of the Tip preset outside of warp objects 7 months ago
  Reid 2620e7e79f SoM-specific action consuming support 7 months ago
  Reid 0eaaf6bfc8 Add new PortObject type to manage our overworld port warps 8 months ago
  Reid 49e49a4698 Add warp message box on every warp that are not tagged for "auto_warp" within tiled 9 months ago
  Reid 952b749b4b Client side entity refacto to enable the entity outline to be performed on the root CanvasGroup's visual node 10 months ago
  Reid ac8ab32580 Remove all static file/resource load and switch them to preload whenever possible or to pass by Godot's ResourceLoader 1 year ago
  Reid fab52251a0 Clean up the Interfactive script 1 year ago
  Reid ab5fa6fc5c Fix a large bundle of warnings from the Godot upgrade (1/2) 1 year ago
  Reid 27cd02d5e8 Add particle effects on our warps 1 year ago
  Reid 789fbb8251 Prevent warpobject to create some client-info on server side 1 year ago
  Reid 3992a3847a Remove collision layer from warp object 1 year ago
  Reid 37043be163 Re-fine the warp logic as the on body enter callback return the first intersect from the player collision instead of the player position 2 years ago
  Reid 49b3c2a9af Add warp position directly inside the warp polygon on the server 2 years ago
  Reid 465e0a6c59 Add an assert if we can't connect to a warp area2d's signal 2 years ago
  Reid 7385e552c8 Network refacto of the player creation 2 years ago
  Reid 2b0f326559 Re-import a bunch of scenes/datas 2 years ago
  Reid 17cd764548 Add new informations on warp and spawn types, fill these objects on the server export 2 years ago
  Reid 6ff1b271e8 Refacto the map management between client/server 2 years ago
  Reid 8f14fa7716 Improve the navigation system and fix some issues related to godot 4 beta10 2 years ago
  Reid 06c89a9cbf Map/Entities refacto into a World class (first part) 2 years ago
  Reid 0340a1dbc1 Re-import every maps and fix the warp position to work in pixel instead of tile coord 2 years ago
  Reid e19399e389 Add FileAcces on the tiled importer 2 years ago
  Reid 8d6d6aa90d Fix map warps and re-import all phatyna maps 2 years ago
  Reid c079fb687f Initial port of the game to Godot 4.0, disabled vnen's plugin and removed some unused files 2 years ago
  Reid d1512ba19a Improve warp function to support other entity than the player 2 years ago
  Reid dc39f2c1cd WIP fix for the spawn object generated through the tmx reader 2 years ago
  Reid 0ba8df916a Fix audio stream and various code reorganisation 2 years ago