Reid
|
633ec29b99
Use a default UI preset agnostic of client/server mode, switch FSM and Network services into singletons and refactor the launcher singletons
|
2 ay önce |
Reid
|
e264f72f50
Add a first version of the client dialogue system
|
5 ay önce |
Reid
|
b7f539fdee
Implement the context system, an unified way to handle dialogue, tips and interaction
|
7 ay önce |
Reid
|
cad801bfc7
Generalize the use of the Tip preset outside of warp objects
|
7 ay önce |
Reid
|
2620e7e79f
SoM-specific action consuming support
|
7 ay önce |
Reid
|
0eaaf6bfc8
Add new PortObject type to manage our overworld port warps
|
8 ay önce |
Reid
|
49e49a4698
Add warp message box on every warp that are not tagged for "auto_warp" within tiled
|
9 ay önce |
Reid
|
952b749b4b
Client side entity refacto to enable the entity outline to be performed on the root CanvasGroup's visual node
|
10 ay önce |
Reid
|
ac8ab32580
Remove all static file/resource load and switch them to preload whenever possible or to pass by Godot's ResourceLoader
|
1 yıl önce |
Reid
|
fab52251a0
Clean up the Interfactive script
|
1 yıl önce |
Reid
|
ab5fa6fc5c
Fix a large bundle of warnings from the Godot upgrade (1/2)
|
1 yıl önce |
Reid
|
27cd02d5e8
Add particle effects on our warps
|
1 yıl önce |
Reid
|
789fbb8251
Prevent warpobject to create some client-info on server side
|
1 yıl önce |
Reid
|
3992a3847a
Remove collision layer from warp object
|
1 yıl önce |
Reid
|
37043be163
Re-fine the warp logic as the on body enter callback return the first intersect from the player collision instead of the player position
|
2 yıl önce |
Reid
|
49b3c2a9af
Add warp position directly inside the warp polygon on the server
|
2 yıl önce |
Reid
|
465e0a6c59
Add an assert if we can't connect to a warp area2d's signal
|
2 yıl önce |
Reid
|
7385e552c8
Network refacto of the player creation
|
2 yıl önce |
Reid
|
2b0f326559
Re-import a bunch of scenes/datas
|
2 yıl önce |
Reid
|
17cd764548
Add new informations on warp and spawn types, fill these objects on the server export
|
2 yıl önce |
Reid
|
6ff1b271e8
Refacto the map management between client/server
|
2 yıl önce |
Reid
|
8f14fa7716
Improve the navigation system and fix some issues related to godot 4 beta10
|
2 yıl önce |
Reid
|
06c89a9cbf
Map/Entities refacto into a World class (first part)
|
2 yıl önce |
Reid
|
0340a1dbc1
Re-import every maps and fix the warp position to work in pixel instead of tile coord
|
2 yıl önce |
Reid
|
e19399e389
Add FileAcces on the tiled importer
|
2 yıl önce |
Reid
|
8d6d6aa90d
Fix map warps and re-import all phatyna maps
|
2 yıl önce |
Reid
|
c079fb687f
Initial port of the game to Godot 4.0, disabled vnen's plugin and removed some unused files
|
2 yıl önce |
Reid
|
d1512ba19a
Improve warp function to support other entity than the player
|
2 yıl önce |
Reid
|
dc39f2c1cd
WIP fix for the spawn object generated through the tmx reader
|
2 yıl önce |
Reid
|
0ba8df916a
Fix audio stream and various code reorganisation
|
2 yıl önce |