Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Thaddeus Crews 0c45ace151 Merge pull request #99054 from timothyqiu/session-names 1 天之前
.github a0c47980c0 [Codeowners] Add missing test ownership 3 天之前
core ea3154a0d4 Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 1 天之前
doc 7faad0cc7a Merge pull request #97388 from tetrapod00/visualshader-linear-srgb 1 天之前
drivers dcb59f0e7e Merge pull request #99548 from Repiteo/style/clang-format-19-options 1 天之前
editor 0c45ace151 Merge pull request #99054 from timothyqiu/session-names 1 天之前
main fd4bddbeaf Merge pull request #98946 from timothyqiu/3d-index 1 天之前
misc ea3154a0d4 Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 1 天之前
modules ea3154a0d4 Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 1 天之前
platform 17e8cf0d87 Merge pull request #99044 from Sticksman/bug-fix-98873 1 天之前
scene 7faad0cc7a Merge pull request #97388 from tetrapod00/visualshader-linear-srgb 1 天之前
servers dcb59f0e7e Merge pull request #99548 from Repiteo/style/clang-format-19-options 1 天之前
tests ea3154a0d4 Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 1 天之前
thirdparty b607997bfc Delete unused files of thirparty libs (zlib, mbedtls) 2 周之前
.clang-format e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 1 天之前
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 2 周之前
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 5 月之前
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` 2 周之前
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 2 月之前
.gitignore 1250681a4f SCons: pass `ninja_file` variable in tool instead of default name 5 天之前
.mailmap a1b081f45c Update AUTHORS and DONORS list 2 月之前
.pre-commit-config.yaml c35e4c41d2 Merge pull request #97716 from pafuent/add_half_precision_floating_point_to_stream_peer 1 天之前
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 2 月之前
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 3 月之前
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 4 月之前
COPYRIGHT.txt dd8582a319 smol-v: update to 2024 to support SPIR-V 1.6 3 周之前
DONORS.md a1b081f45c Update AUTHORS and DONORS list 2 月之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 1 年之前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年之前
README.md dff6752ac8 Cleanup various repository documentation files 1 年之前
SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor 2 天之前
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 3 月之前
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 3 月之前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2 月之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 月之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 月之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 月之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 1 年之前
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 月之前
methods.py b25c7e31ea Merge pull request #99501 from AThousandShips/fix_cache_time 2 天之前
platform_methods.py 1901466d0d Buildsystem: Unify compatibility aliases 1 周之前
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax 1 周之前
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 2 周之前
version.py c2a4942850 Bump version to 4.4-dev 3 月之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs