scu_builders.py 13 KB

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  1. """Functions used to generate scu build source files during build time"""
  2. import glob
  3. import math
  4. import os
  5. from pathlib import Path
  6. from methods import print_error
  7. base_folder_path = str(Path(__file__).parent) + "/"
  8. base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
  9. _verbose = False # Set manually for debug prints
  10. _scu_folders = set()
  11. _max_includes_per_scu = 1024
  12. def clear_out_stale_files(output_folder, extension, fresh_files):
  13. output_folder = os.path.abspath(output_folder)
  14. # print("clear_out_stale_files from folder: " + output_folder)
  15. if not os.path.isdir(output_folder):
  16. # folder does not exist or has not been created yet,
  17. # no files to clearout. (this is not an error)
  18. return
  19. for file in glob.glob(output_folder + "/*." + extension):
  20. file = Path(file)
  21. if file not in fresh_files:
  22. # print("removed stale file: " + str(file))
  23. os.remove(file)
  24. def folder_not_found(folder):
  25. abs_folder = base_folder_path + folder + "/"
  26. return not os.path.isdir(abs_folder)
  27. def find_files_in_folder(folder, sub_folder, include_list, extension, sought_exceptions, found_exceptions):
  28. abs_folder = base_folder_path + folder + "/" + sub_folder
  29. if not os.path.isdir(abs_folder):
  30. print_error(f'SCU: "{abs_folder}" not found.')
  31. return include_list, found_exceptions
  32. os.chdir(abs_folder)
  33. sub_folder_slashed = ""
  34. if sub_folder != "":
  35. sub_folder_slashed = sub_folder + "/"
  36. for file in glob.glob("*." + extension):
  37. simple_name = Path(file).stem
  38. if file.endswith(".gen.cpp"):
  39. continue
  40. li = '#include "' + folder + "/" + sub_folder_slashed + file + '"'
  41. if simple_name not in sought_exceptions:
  42. include_list.append(li)
  43. else:
  44. found_exceptions.append(li)
  45. return include_list, found_exceptions
  46. def write_output_file(file_count, include_list, start_line, end_line, output_folder, output_filename_prefix, extension):
  47. output_folder = os.path.abspath(output_folder)
  48. if not os.path.isdir(output_folder):
  49. # create
  50. os.mkdir(output_folder)
  51. if not os.path.isdir(output_folder):
  52. print_error(f'SCU: "{output_folder}" could not be created.')
  53. return
  54. if _verbose:
  55. print("SCU: Creating folder: %s" % output_folder)
  56. file_text = ""
  57. for i in range(start_line, end_line):
  58. if i < len(include_list):
  59. line = include_list[i]
  60. li = line + "\n"
  61. file_text += li
  62. num_string = ""
  63. if file_count > 0:
  64. num_string = "_" + str(file_count)
  65. short_filename = output_filename_prefix + num_string + ".gen." + extension
  66. output_filename = output_folder + "/" + short_filename
  67. output_path = Path(output_filename)
  68. if not output_path.exists() or output_path.read_text() != file_text:
  69. if _verbose:
  70. print("SCU: Generating: %s" % short_filename)
  71. output_path.write_text(file_text, encoding="utf8")
  72. elif _verbose:
  73. print("SCU: Generation not needed for: " + short_filename)
  74. return output_path
  75. def write_exception_output_file(file_count, exception_string, output_folder, output_filename_prefix, extension):
  76. output_folder = os.path.abspath(output_folder)
  77. if not os.path.isdir(output_folder):
  78. print_error(f"SCU: {output_folder} does not exist.")
  79. return
  80. file_text = exception_string + "\n"
  81. num_string = ""
  82. if file_count > 0:
  83. num_string = "_" + str(file_count)
  84. short_filename = output_filename_prefix + "_exception" + num_string + ".gen." + extension
  85. output_filename = output_folder + "/" + short_filename
  86. output_path = Path(output_filename)
  87. if not output_path.exists() or output_path.read_text() != file_text:
  88. if _verbose:
  89. print("SCU: Generating: " + short_filename)
  90. output_path.write_text(file_text, encoding="utf8")
  91. elif _verbose:
  92. print("SCU: Generation not needed for: " + short_filename)
  93. return output_path
  94. def find_section_name(sub_folder):
  95. # Construct a useful name for the section from the path for debug logging
  96. section_path = os.path.abspath(base_folder_path + sub_folder) + "/"
  97. folders = []
  98. folder = ""
  99. for i in range(8):
  100. folder = os.path.dirname(section_path)
  101. folder = os.path.basename(folder)
  102. if folder == base_folder_only:
  103. break
  104. folders.append(folder)
  105. section_path += "../"
  106. section_path = os.path.abspath(section_path) + "/"
  107. section_name = ""
  108. for n in range(len(folders)):
  109. section_name += folders[len(folders) - n - 1]
  110. if n != (len(folders) - 1):
  111. section_name += "_"
  112. return section_name
  113. # "folders" is a list of folders to add all the files from to add to the SCU
  114. # "section (like a module)". The name of the scu file will be derived from the first folder
  115. # (thus e.g. scene/3d becomes scu_scene_3d.gen.cpp)
  116. # "includes_per_scu" limits the number of includes in a single scu file.
  117. # This allows the module to be built in several translation units instead of just 1.
  118. # This will usually be slower to compile but will use less memory per compiler instance, which
  119. # is most relevant in release builds.
  120. # "sought_exceptions" are a list of files (without extension) that contain
  121. # e.g. naming conflicts, and are therefore not suitable for the scu build.
  122. # These will automatically be placed in their own separate scu file,
  123. # which is slow like a normal build, but prevents the naming conflicts.
  124. # Ideally in these situations, the source code should be changed to prevent naming conflicts.
  125. # "extension" will usually be cpp, but can also be set to c (for e.g. third party libraries that use c)
  126. def process_folder(folders, sought_exceptions=[], includes_per_scu=0, extension="cpp"):
  127. if len(folders) == 0:
  128. return
  129. # Construct the filename prefix from the FIRST folder name
  130. # e.g. "scene_3d"
  131. out_filename = find_section_name(folders[0])
  132. found_includes = []
  133. found_exceptions = []
  134. main_folder = folders[0]
  135. abs_main_folder = base_folder_path + main_folder
  136. # Keep a record of all folders that have been processed for SCU,
  137. # this enables deciding what to do when we call "add_source_files()"
  138. global _scu_folders
  139. _scu_folders.add(main_folder)
  140. # main folder (first)
  141. found_includes, found_exceptions = find_files_in_folder(
  142. main_folder, "", found_includes, extension, sought_exceptions, found_exceptions
  143. )
  144. # sub folders
  145. for d in range(1, len(folders)):
  146. found_includes, found_exceptions = find_files_in_folder(
  147. main_folder, folders[d], found_includes, extension, sought_exceptions, found_exceptions
  148. )
  149. found_includes = sorted(found_includes)
  150. # calculate how many lines to write in each file
  151. total_lines = len(found_includes)
  152. # adjust number of output files according to whether DEV or release
  153. num_output_files = 1
  154. if includes_per_scu == 0:
  155. includes_per_scu = _max_includes_per_scu
  156. else:
  157. if includes_per_scu > _max_includes_per_scu:
  158. includes_per_scu = _max_includes_per_scu
  159. num_output_files = max(math.ceil(total_lines / float(includes_per_scu)), 1)
  160. lines_per_file = math.ceil(total_lines / float(num_output_files))
  161. lines_per_file = max(lines_per_file, 1)
  162. start_line = 0
  163. # These do not vary throughout the loop
  164. output_folder = abs_main_folder + "/scu/"
  165. output_filename_prefix = "scu_" + out_filename
  166. fresh_files = set()
  167. for file_count in range(0, num_output_files):
  168. end_line = start_line + lines_per_file
  169. # special case to cover rounding error in final file
  170. if file_count == (num_output_files - 1):
  171. end_line = len(found_includes)
  172. fresh_file = write_output_file(
  173. file_count, found_includes, start_line, end_line, output_folder, output_filename_prefix, extension
  174. )
  175. fresh_files.add(fresh_file)
  176. start_line = end_line
  177. # Write the exceptions each in their own scu gen file,
  178. # so they can effectively compile in "old style / normal build".
  179. for exception_count in range(len(found_exceptions)):
  180. fresh_file = write_exception_output_file(
  181. exception_count, found_exceptions[exception_count], output_folder, output_filename_prefix, extension
  182. )
  183. fresh_files.add(fresh_file)
  184. # Clear out any stale file (usually we will be overwriting if necessary,
  185. # but we want to remove any that are pre-existing that will not be
  186. # overwritten, so as to not compile anything stale).
  187. clear_out_stale_files(output_folder, extension, fresh_files)
  188. def generate_scu_files(max_includes_per_scu):
  189. global _max_includes_per_scu
  190. _max_includes_per_scu = max_includes_per_scu
  191. print("SCU: Generating build files... (max includes per SCU: %d)" % _max_includes_per_scu)
  192. curr_folder = os.path.abspath("./")
  193. # check we are running from the correct folder
  194. if folder_not_found("core") or folder_not_found("platform") or folder_not_found("scene"):
  195. raise RuntimeError("scu_builders.py must be run from the godot folder.")
  196. return
  197. process_folder(["core"])
  198. process_folder(["core/crypto"])
  199. process_folder(["core/debugger"])
  200. process_folder(["core/extension"])
  201. process_folder(["core/input"])
  202. process_folder(["core/io"])
  203. process_folder(["core/math"])
  204. process_folder(["core/object"])
  205. process_folder(["core/os"])
  206. process_folder(["core/string"])
  207. process_folder(["core/variant"], ["variant_utility"])
  208. process_folder(["drivers/unix"])
  209. process_folder(["drivers/png"])
  210. process_folder(["drivers/gles3/effects"])
  211. process_folder(["drivers/gles3/storage"])
  212. process_folder(["editor"], ["file_system_dock", "editor_resource_preview"], 32)
  213. process_folder(["editor/debugger"])
  214. process_folder(["editor/debugger/debug_adapter"])
  215. process_folder(["editor/export"])
  216. process_folder(["editor/gui"])
  217. process_folder(["editor/themes"])
  218. process_folder(["editor/project_manager"])
  219. process_folder(["editor/import"])
  220. process_folder(["editor/import/3d"])
  221. process_folder(["editor/plugins"])
  222. process_folder(["editor/plugins/gizmos"])
  223. process_folder(["editor/plugins/tiles"])
  224. process_folder(["platform/android/export"])
  225. process_folder(["platform/ios/export"])
  226. process_folder(["platform/linuxbsd/export"])
  227. process_folder(["platform/macos/export"])
  228. process_folder(["platform/web/export"])
  229. process_folder(["platform/windows/export"])
  230. process_folder(["modules/lightmapper_rd"])
  231. process_folder(["modules/gltf"])
  232. process_folder(["modules/gltf/structures"])
  233. process_folder(["modules/gltf/editor"])
  234. process_folder(["modules/gltf/extensions"])
  235. process_folder(["modules/gltf/extensions/physics"])
  236. process_folder(["modules/navigation"])
  237. process_folder(["modules/navigation/2d"])
  238. process_folder(["modules/navigation/3d"])
  239. process_folder(["modules/webrtc"])
  240. process_folder(["modules/websocket"])
  241. process_folder(["modules/gridmap"])
  242. process_folder(["modules/multiplayer"])
  243. process_folder(["modules/multiplayer/editor"])
  244. process_folder(["modules/openxr"], ["register_types"])
  245. process_folder(["modules/openxr/action_map"])
  246. process_folder(["modules/openxr/editor"])
  247. process_folder(["modules/openxr/extensions"])
  248. process_folder(["modules/openxr/scene"])
  249. process_folder(["modules/godot_physics_2d"])
  250. process_folder(["modules/godot_physics_3d"])
  251. process_folder(["modules/godot_physics_3d/joints"])
  252. process_folder(["modules/csg"])
  253. process_folder(["modules/gdscript"])
  254. process_folder(["modules/gdscript/editor"])
  255. process_folder(["modules/gdscript/language_server"])
  256. process_folder(["scene/2d"])
  257. process_folder(["scene/2d/physics"])
  258. process_folder(["scene/2d/physics/joints"])
  259. process_folder(["scene/3d"])
  260. process_folder(["scene/3d/physics"])
  261. process_folder(["scene/3d/physics/joints"])
  262. process_folder(["scene/animation"])
  263. process_folder(["scene/gui"])
  264. process_folder(["scene/main"])
  265. process_folder(["scene/theme"])
  266. process_folder(["scene/resources"])
  267. process_folder(["scene/resources/2d"])
  268. process_folder(["scene/resources/2d/skeleton"])
  269. process_folder(["scene/resources/3d"])
  270. process_folder(["servers"])
  271. process_folder(["servers/rendering"])
  272. process_folder(["servers/rendering/dummy/storage"])
  273. process_folder(["servers/rendering/storage"])
  274. process_folder(["servers/rendering/renderer_rd"])
  275. process_folder(["servers/rendering/renderer_rd/effects"])
  276. process_folder(["servers/rendering/renderer_rd/environment"])
  277. process_folder(["servers/rendering/renderer_rd/storage_rd"])
  278. process_folder(["servers/rendering/renderer_rd/forward_clustered"])
  279. process_folder(["servers/rendering/renderer_rd/forward_mobile"])
  280. process_folder(["servers/audio"])
  281. process_folder(["servers/audio/effects"])
  282. process_folder(["servers/navigation"])
  283. process_folder(["servers/xr"])
  284. # Finally change back the path to the calling folder
  285. os.chdir(curr_folder)
  286. if _verbose:
  287. print("SCU: Processed folders: %s" % sorted(_scu_folders))
  288. return _scu_folders