Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 9e6098432a Merge pull request #99469 from akien-mga/revert-97370 1 päivä sitten
.github 0e4a4e3c4d SCons: Improve cache purging logic 6 päivää sitten
core 9e6098432a Merge pull request #99469 from akien-mga/revert-97370 1 päivä sitten
doc e4dbba94d9 Merge pull request #99324 from TokageItLab/fix-fpe-spinner 1 päivä sitten
drivers 8e170248b3 Fix: Error output is not require, `VK_QUEUE_TRANSFER_BIT` is optional. 2 päivää sitten
editor cfef79415b Merge pull request #99449 from Sauermann/fix-revert-device-id-clash 1 päivä sitten
main 0dda6a974c Merge pull request #99286 from KoBeWi/uid_in_a_path_factory 3 päivää sitten
misc 45593d45b3 Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors. 1 viikko sitten
modules d6ec81af77 Merge pull request #99354 from Nodragem/fix-hidden-gizmo-at-startup 1 päivä sitten
platform 650e96b768 Merge pull request #99353 from syntaxerror247/some_uid_issues 1 päivä sitten
scene 285954659d Merge pull request #96721 from aXu-AP/tooltip-distance 1 päivä sitten
servers 7c1f42506a Merge pull request #99448 from clayjohn/RD-sky-flip 1 päivä sitten
tests 23fc8e22a3 Merge pull request #95303 from EIREXE/inverted_composer 1 päivä sitten
thirdparty b607997bfc Delete unused files of thirparty libs (zlib, mbedtls) 2 viikkoa sitten
.clang-format 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 3 viikkoa sitten
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 2 viikkoa sitten
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 5 kuukautta sitten
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` 2 viikkoa sitten
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 2 kuukautta sitten
.gitignore 1250681a4f SCons: pass `ninja_file` variable in tool instead of default name 3 päivää sitten
.mailmap a1b081f45c Update AUTHORS and DONORS list 2 kuukautta sitten
.pre-commit-config.yaml f2136384e4 CI: Update `ruff` & `mypy` pre-commit hooks 1 viikko sitten
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 2 kuukautta sitten
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 3 kuukautta sitten
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 4 kuukautta sitten
COPYRIGHT.txt dd8582a319 smol-v: update to 2024 to support SPIR-V 1.6 2 viikkoa sitten
DONORS.md a1b081f45c Update AUTHORS and DONORS list 2 kuukautta sitten
LICENSE.txt d95794ec8a One Copyright Update to rule them all 1 vuosi sitten
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 vuosi sitten
README.md dff6752ac8 Cleanup various repository documentation files 1 vuosi sitten
SConstruct 1250681a4f SCons: pass `ninja_file` variable in tool instead of default name 3 päivää sitten
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 3 kuukautta sitten
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 3 kuukautta sitten
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2 kuukautta sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 kuukautta sitten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 3 vuotta sitten
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 kuukautta sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 kuukautta sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 1 vuosi sitten
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 kuukautta sitten
methods.py c9acbf5a79 SCons: Fix up build after cache logic changes 6 päivää sitten
platform_methods.py 1901466d0d Buildsystem: Unify compatibility aliases 1 viikko sitten
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax 1 viikko sitten
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 1 viikko sitten
version.py c2a4942850 Bump version to 4.4-dev 3 kuukautta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs