xr_hand_modifier_3d.cpp 11 KB

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  1. /**************************************************************************/
  2. /* xr_hand_modifier_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "xr_hand_modifier_3d.h"
  31. #include "core/config/project_settings.h"
  32. #include "servers/xr_server.h"
  33. void XRHandModifier3D::_bind_methods() {
  34. ClassDB::bind_method(D_METHOD("set_hand_tracker", "tracker_name"), &XRHandModifier3D::set_hand_tracker);
  35. ClassDB::bind_method(D_METHOD("get_hand_tracker"), &XRHandModifier3D::get_hand_tracker);
  36. ClassDB::bind_method(D_METHOD("set_bone_update", "bone_update"), &XRHandModifier3D::set_bone_update);
  37. ClassDB::bind_method(D_METHOD("get_bone_update"), &XRHandModifier3D::get_bone_update);
  38. ADD_PROPERTY(PropertyInfo(Variant::STRING, "hand_tracker", PROPERTY_HINT_ENUM_SUGGESTION, "/user/hand_tracker/left,/user/hand_tracker/right"), "set_hand_tracker", "get_hand_tracker");
  39. ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update");
  40. BIND_ENUM_CONSTANT(BONE_UPDATE_FULL);
  41. BIND_ENUM_CONSTANT(BONE_UPDATE_ROTATION_ONLY);
  42. BIND_ENUM_CONSTANT(BONE_UPDATE_MAX);
  43. }
  44. void XRHandModifier3D::set_hand_tracker(const StringName &p_tracker_name) {
  45. tracker_name = p_tracker_name;
  46. }
  47. StringName XRHandModifier3D::get_hand_tracker() const {
  48. return tracker_name;
  49. }
  50. void XRHandModifier3D::set_bone_update(BoneUpdate p_bone_update) {
  51. ERR_FAIL_INDEX(p_bone_update, BONE_UPDATE_MAX);
  52. bone_update = p_bone_update;
  53. }
  54. XRHandModifier3D::BoneUpdate XRHandModifier3D::get_bone_update() const {
  55. return bone_update;
  56. }
  57. void XRHandModifier3D::_get_joint_data() {
  58. if (!is_inside_tree()) {
  59. return;
  60. }
  61. if (has_stored_previous_transforms) {
  62. previous_relative_transforms.clear();
  63. has_stored_previous_transforms = false;
  64. }
  65. // Table of bone names for different rig types.
  66. static const String bone_names[XRHandTracker::HAND_JOINT_MAX] = {
  67. "Palm",
  68. "Hand",
  69. "ThumbMetacarpal",
  70. "ThumbProximal",
  71. "ThumbDistal",
  72. "ThumbTip",
  73. "IndexMetacarpal",
  74. "IndexProximal",
  75. "IndexIntermediate",
  76. "IndexDistal",
  77. "IndexTip",
  78. "MiddleMetacarpal",
  79. "MiddleProximal",
  80. "MiddleIntermediate",
  81. "MiddleDistal",
  82. "MiddleTip",
  83. "RingMetacarpal",
  84. "RingProximal",
  85. "RingIntermediate",
  86. "RingDistal",
  87. "RingTip",
  88. "LittleMetacarpal",
  89. "LittleProximal",
  90. "LittleIntermediate",
  91. "LittleDistal",
  92. "LittleTip",
  93. };
  94. static const String bone_name_format[2] = {
  95. "Left<bone>",
  96. "Right<bone>",
  97. };
  98. // reset JIC
  99. for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
  100. joints[i].bone = -1;
  101. joints[i].parent_joint = -1;
  102. }
  103. const Skeleton3D *skeleton = get_skeleton();
  104. if (!skeleton) {
  105. return;
  106. }
  107. const XRServer *xr_server = XRServer::get_singleton();
  108. if (!xr_server) {
  109. return;
  110. }
  111. const Ref<XRHandTracker> tracker = xr_server->get_tracker(tracker_name);
  112. if (tracker.is_null()) {
  113. return;
  114. }
  115. // Verify we have a left or right hand tracker.
  116. const XRPositionalTracker::TrackerHand tracker_hand = tracker->get_tracker_hand();
  117. if (tracker_hand != XRPositionalTracker::TRACKER_HAND_LEFT &&
  118. tracker_hand != XRPositionalTracker::TRACKER_HAND_RIGHT) {
  119. return;
  120. }
  121. // Get the hand index (0 = left, 1 = right).
  122. const int hand = tracker_hand == XRPositionalTracker::TRACKER_HAND_LEFT ? 0 : 1;
  123. // Find the skeleton-bones associated with each joint.
  124. int bones[XRHandTracker::HAND_JOINT_MAX];
  125. for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
  126. // Construct the expected bone name.
  127. String bone_name = bone_name_format[hand].replace("<bone>", bone_names[i]);
  128. // Find the skeleton bone.
  129. bones[i] = skeleton->find_bone(bone_name);
  130. if (bones[i] == -1) {
  131. WARN_PRINT(vformat("Couldn't obtain bone for %s", bone_name));
  132. }
  133. }
  134. // Assemble the joint relationship to the available skeleton bones.
  135. for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
  136. // Get the skeleton bone (skip if not found).
  137. const int bone = bones[i];
  138. if (bone == -1) {
  139. continue;
  140. }
  141. // Find the parent skeleton-bone.
  142. const int parent_bone = skeleton->get_bone_parent(bone);
  143. if (parent_bone == -1) {
  144. // If no parent skeleton-bone exists then drive this relative to palm joint.
  145. joints[i].bone = bone;
  146. joints[i].parent_joint = XRHandTracker::HAND_JOINT_PALM;
  147. continue;
  148. }
  149. // Find the joint associated with the parent skeleton-bone.
  150. for (int j = 0; j < XRHandTracker::HAND_JOINT_MAX; ++j) {
  151. if (bones[j] == parent_bone) {
  152. // If a parent joint is found then drive this bone relative to it.
  153. joints[i].bone = bone;
  154. joints[i].parent_joint = j;
  155. break;
  156. }
  157. }
  158. }
  159. }
  160. void XRHandModifier3D::_process_modification() {
  161. Skeleton3D *skeleton = get_skeleton();
  162. if (!skeleton) {
  163. return;
  164. }
  165. const XRServer *xr_server = XRServer::get_singleton();
  166. if (!xr_server) {
  167. return;
  168. }
  169. const Ref<XRHandTracker> tracker = xr_server->get_tracker(tracker_name);
  170. if (tracker.is_null()) {
  171. return;
  172. }
  173. // Skip if no tracking data
  174. if (!tracker->get_has_tracking_data()) {
  175. if (!has_stored_previous_transforms) {
  176. return;
  177. }
  178. // Apply previous relative transforms if they are stored.
  179. for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
  180. const int bone = joints[joint].bone;
  181. if (bone == -1) {
  182. continue;
  183. }
  184. if (bone_update == BONE_UPDATE_FULL) {
  185. skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin);
  186. }
  187. skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(previous_relative_transforms[joint].basis));
  188. }
  189. return;
  190. }
  191. // Get the world and skeleton scale.
  192. const float ss = skeleton->get_motion_scale();
  193. // We cache our transforms so we can quickly calculate local transforms.
  194. bool has_valid_data[XRHandTracker::HAND_JOINT_MAX];
  195. Transform3D transforms[XRHandTracker::HAND_JOINT_MAX];
  196. Transform3D inv_transforms[XRHandTracker::HAND_JOINT_MAX];
  197. for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
  198. BitField<XRHandTracker::HandJointFlags> flags = tracker->get_hand_joint_flags((XRHandTracker::HandJoint)joint);
  199. has_valid_data[joint] = flags.has_flag(XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_VALID);
  200. if (has_valid_data[joint]) {
  201. transforms[joint] = tracker->get_hand_joint_transform((XRHandTracker::HandJoint)joint);
  202. transforms[joint].origin *= ss;
  203. inv_transforms[joint] = transforms[joint].inverse();
  204. }
  205. }
  206. // Skip if palm has no tracking data
  207. if (!has_valid_data[XRHandTracker::HAND_JOINT_PALM]) {
  208. return;
  209. }
  210. if (!has_stored_previous_transforms) {
  211. previous_relative_transforms.resize(XRHandTracker::HAND_JOINT_MAX);
  212. has_stored_previous_transforms = true;
  213. }
  214. Transform3D *previous_relative_transforms_ptr = previous_relative_transforms.ptrw();
  215. for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
  216. // Get the skeleton bone (skip if none).
  217. const int bone = joints[joint].bone;
  218. if (bone == -1) {
  219. continue;
  220. }
  221. // Calculate the relative relationship to the parent bone joint.
  222. const int parent_joint = joints[joint].parent_joint;
  223. const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
  224. previous_relative_transforms_ptr[joint] = relative_transform;
  225. // Update the bone position if enabled by update mode.
  226. if (bone_update == BONE_UPDATE_FULL) {
  227. skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin);
  228. }
  229. // Always update the bone rotation.
  230. skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
  231. }
  232. }
  233. void XRHandModifier3D::_tracker_changed(StringName p_tracker_name, XRServer::TrackerType p_tracker_type) {
  234. if (tracker_name == p_tracker_name) {
  235. _get_joint_data();
  236. }
  237. }
  238. void XRHandModifier3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {
  239. _get_joint_data();
  240. }
  241. PackedStringArray XRHandModifier3D::get_configuration_warnings() const {
  242. PackedStringArray warnings = SkeletonModifier3D::get_configuration_warnings();
  243. // Detect OpenXR without the Hand Tracking extension.
  244. if (GLOBAL_GET("xr/openxr/enabled") && !GLOBAL_GET("xr/openxr/extensions/hand_tracking")) {
  245. warnings.push_back("XRHandModifier3D requires the OpenXR Hand Tracking extension to be enabled.");
  246. }
  247. return warnings;
  248. }
  249. void XRHandModifier3D::_notification(int p_what) {
  250. switch (p_what) {
  251. case NOTIFICATION_ENTER_TREE: {
  252. XRServer *xr_server = XRServer::get_singleton();
  253. if (xr_server) {
  254. xr_server->connect("tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed));
  255. xr_server->connect("tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed));
  256. xr_server->connect("tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed));
  257. }
  258. _get_joint_data();
  259. } break;
  260. case NOTIFICATION_EXIT_TREE: {
  261. XRServer *xr_server = XRServer::get_singleton();
  262. if (xr_server) {
  263. xr_server->disconnect("tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed));
  264. xr_server->disconnect("tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed));
  265. xr_server->disconnect("tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed));
  266. }
  267. for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
  268. joints[i].bone = -1;
  269. joints[i].parent_joint = -1;
  270. }
  271. } break;
  272. default: {
  273. } break;
  274. }
  275. }