xr_body_modifier_3d.cpp 15 KB

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  1. /**************************************************************************/
  2. /* xr_body_modifier_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "xr_body_modifier_3d.h"
  31. #include "scene/3d/skeleton_3d.h"
  32. #include "servers/xr_server.h"
  33. void XRBodyModifier3D::_bind_methods() {
  34. ClassDB::bind_method(D_METHOD("set_body_tracker", "tracker_name"), &XRBodyModifier3D::set_body_tracker);
  35. ClassDB::bind_method(D_METHOD("get_body_tracker"), &XRBodyModifier3D::get_body_tracker);
  36. ClassDB::bind_method(D_METHOD("set_body_update", "body_update"), &XRBodyModifier3D::set_body_update);
  37. ClassDB::bind_method(D_METHOD("get_body_update"), &XRBodyModifier3D::get_body_update);
  38. ClassDB::bind_method(D_METHOD("set_bone_update", "bone_update"), &XRBodyModifier3D::set_bone_update);
  39. ClassDB::bind_method(D_METHOD("get_bone_update"), &XRBodyModifier3D::get_bone_update);
  40. ADD_PROPERTY(PropertyInfo(Variant::STRING, "body_tracker", PROPERTY_HINT_ENUM_SUGGESTION, "/user/body_tracker"), "set_body_tracker", "get_body_tracker");
  41. ADD_PROPERTY(PropertyInfo(Variant::INT, "body_update", PROPERTY_HINT_FLAGS, "Upper Body,Lower Body,Hands"), "set_body_update", "get_body_update");
  42. ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update");
  43. BIND_BITFIELD_FLAG(BODY_UPDATE_UPPER_BODY);
  44. BIND_BITFIELD_FLAG(BODY_UPDATE_LOWER_BODY);
  45. BIND_BITFIELD_FLAG(BODY_UPDATE_HANDS);
  46. BIND_ENUM_CONSTANT(BONE_UPDATE_FULL);
  47. BIND_ENUM_CONSTANT(BONE_UPDATE_ROTATION_ONLY);
  48. BIND_ENUM_CONSTANT(BONE_UPDATE_MAX);
  49. }
  50. void XRBodyModifier3D::set_body_tracker(const StringName &p_tracker_name) {
  51. tracker_name = p_tracker_name;
  52. }
  53. StringName XRBodyModifier3D::get_body_tracker() const {
  54. return tracker_name;
  55. }
  56. void XRBodyModifier3D::set_body_update(BitField<BodyUpdate> p_body_update) {
  57. body_update = p_body_update;
  58. }
  59. BitField<XRBodyModifier3D::BodyUpdate> XRBodyModifier3D::get_body_update() const {
  60. return body_update;
  61. }
  62. void XRBodyModifier3D::set_bone_update(BoneUpdate p_bone_update) {
  63. ERR_FAIL_INDEX(p_bone_update, BONE_UPDATE_MAX);
  64. bone_update = p_bone_update;
  65. }
  66. XRBodyModifier3D::BoneUpdate XRBodyModifier3D::get_bone_update() const {
  67. return bone_update;
  68. }
  69. void XRBodyModifier3D::_get_joint_data() {
  70. // Table of Godot Humanoid bone names.
  71. static const String bone_names[XRBodyTracker::JOINT_MAX] = {
  72. "Root", // XRBodyTracker::JOINT_ROOT
  73. // Upper Body Joints.
  74. "Hips", // XRBodyTracker::JOINT_HIPS
  75. "Spine", // XRBodyTracker::JOINT_SPINE
  76. "Chest", // XRBodyTracker::JOINT_CHEST
  77. "UpperChest", // XRBodyTracker::JOINT_UPPER_CHEST
  78. "Neck", // XRBodyTracker::JOINT_NECK"
  79. "Head", // XRBodyTracker::JOINT_HEAD"
  80. "HeadTip", // XRBodyTracker::JOINT_HEAD_TIP"
  81. "LeftShoulder", // XRBodyTracker::JOINT_LEFT_SHOULDER"
  82. "LeftUpperArm", // XRBodyTracker::JOINT_LEFT_UPPER_ARM"
  83. "LeftLowerArm", // XRBodyTracker::JOINT_LEFT_LOWER_ARM"
  84. "RightShoulder", // XRBodyTracker::JOINT_RIGHT_SHOULDER"
  85. "RightUpperArm", // XRBodyTracker::JOINT_RIGHT_UPPER_ARM"
  86. "RightLowerArm", // XRBodyTracker::JOINT_RIGHT_LOWER_ARM"
  87. // Lower Body Joints.
  88. "LeftUpperLeg", // XRBodyTracker::JOINT_LEFT_UPPER_LEG
  89. "LeftLowerLeg", // XRBodyTracker::JOINT_LEFT_LOWER_LEG
  90. "LeftFoot", // XRBodyTracker::JOINT_LEFT_FOOT
  91. "LeftToes", // XRBodyTracker::JOINT_LEFT_TOES
  92. "RightUpperLeg", // XRBodyTracker::JOINT_RIGHT_UPPER_LEG
  93. "RightLowerLeg", // XRBodyTracker::JOINT_RIGHT_LOWER_LEG
  94. "RightFoot", // XRBodyTracker::JOINT_RIGHT_FOOT
  95. "RightToes", // XRBodyTracker::JOINT_RIGHT_TOES
  96. // Left Hand Joints.
  97. "LeftHand", // XRBodyTracker::JOINT_LEFT_HAND
  98. "LeftPalm", // XRBodyTracker::JOINT_LEFT_PALM
  99. "LeftWrist", // XRBodyTracker::JOINT_LEFT_WRIST
  100. "LeftThumbMetacarpal", // XRBodyTracker::JOINT_LEFT_THUMB_METACARPAL
  101. "LeftThumbProximal", // XRBodyTracker::JOINT_LEFT_THUMB_PHALANX_PROXIMAL
  102. "LeftThumbDistal", // XRBodyTracker::JOINT_LEFT_THUMB_PHALANX_DISTAL
  103. "LeftThumbTip", // XRBodyTracker::JOINT_LEFT_THUMB_TIP
  104. "LeftIndexMetacarpal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_METACARPAL
  105. "LeftIndexProximal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_PROXIMAL
  106. "LeftIndexIntermediate", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_INTERMEDIATE
  107. "LeftIndexDistal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_DISTAL
  108. "LeftIndexTip", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_TIP
  109. "LeftMiddleMetacarpal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_METACARPAL
  110. "LeftMiddleProximal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_PROXIMAL
  111. "LeftMiddleIntermediate", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
  112. "LeftMiddleDistal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_DISTAL
  113. "LeftMiddleTip", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_TIP
  114. "LeftRingMetacarpal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_METACARPAL
  115. "LeftRingProximal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_PROXIMAL
  116. "LeftRingIntermediate", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_INTERMEDIATE
  117. "LeftRingDistal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_DISTAL
  118. "LeftRingTip", // XRBodyTracker::JOINT_LEFT_RING_FINGER_TIP
  119. "LeftLittleMetacarpal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_METACARPAL
  120. "LeftLittleProximal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_PROXIMAL
  121. "LeftLittleIntermediate", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_INTERMEDIATE
  122. "LeftLittleDistal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_DISTAL
  123. "LeftLittleTip", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_TIP
  124. // Right Hand Joints.
  125. "RightHand", // XRBodyTracker::JOINT_RIGHT_HAND
  126. "RightPalm", // XRBodyTracker::JOINT_RIGHT_PALM
  127. "RightWrist", // XRBodyTracker::JOINT_RIGHT_WRIST
  128. "RightThumbMetacarpal", // XRBodyTracker::JOINT_RIGHT_THUMB_METACARPAL
  129. "RightThumbProximal", // XRBodyTracker::JOINT_RIGHT_THUMB_PHALANX_PROXIMAL
  130. "RightThumbDistal", // XRBodyTracker::JOINT_RIGHT_THUMB_PHALANX_DISTAL
  131. "RightThumbTip", // XRBodyTracker::JOINT_RIGHT_THUMB_TIP
  132. "RightIndexMetacarpal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_METACARPAL
  133. "RightIndexProximal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_PROXIMAL
  134. "RightIndexIntermediate", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_INTERMEDIATE
  135. "RightIndexDistal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_DISTAL
  136. "RightIndexTip", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_TIP
  137. "RightMiddleMetacarpal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_METACARPAL
  138. "RightMiddleProximal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_PROXIMAL
  139. "RightMiddleIntermediate", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
  140. "RightMiddleDistal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_DISTAL
  141. "RightMiddleTip", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_TIP
  142. "RightRingMetacarpal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_METACARPAL
  143. "RightRingProximal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_PROXIMAL
  144. "RightRingIntermediate", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_INTERMEDIATE
  145. "RightRingDistal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_DISTAL
  146. "RightRingTip", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_TIP
  147. "RightLittleMetacarpal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_METACARPAL
  148. "RightLittleProximal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_PROXIMAL
  149. "RightLittleIntermediate", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_INTERMEDIATE
  150. "RightLittleDistal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_DISTAL
  151. "RightLittleTip", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_TIP
  152. };
  153. // reset JIC.
  154. for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
  155. joints[i].bone = -1;
  156. joints[i].parent_joint = -1;
  157. }
  158. const Skeleton3D *skeleton = get_skeleton();
  159. if (!skeleton) {
  160. return;
  161. }
  162. // Find the skeleton-bones associated with each joint.
  163. int bones[XRBodyTracker::JOINT_MAX];
  164. for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
  165. // Skip upper body joints if not enabled.
  166. if (!body_update.has_flag(BODY_UPDATE_UPPER_BODY) && i >= XRBodyTracker::JOINT_HIPS && i <= XRBodyTracker::JOINT_RIGHT_LOWER_ARM) {
  167. bones[i] = -1;
  168. continue;
  169. }
  170. // Skip lower body joints if not enabled.
  171. if (!body_update.has_flag(BODY_UPDATE_LOWER_BODY) && i >= XRBodyTracker::JOINT_LEFT_UPPER_LEG && i <= XRBodyTracker::JOINT_RIGHT_TOES) {
  172. bones[i] = -1;
  173. continue;
  174. }
  175. // Skip hand joints if not enabled.
  176. if (!body_update.has_flag(BODY_UPDATE_HANDS) && i >= XRBodyTracker::JOINT_LEFT_HAND && i <= XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_TIP) {
  177. bones[i] = -1;
  178. continue;
  179. }
  180. // Find the skeleton bone.
  181. bones[i] = skeleton->find_bone(bone_names[i]);
  182. if (bones[i] == -1) {
  183. WARN_PRINT(vformat("Couldn't obtain bone for %s", bone_names[i]));
  184. }
  185. }
  186. // Assemble the joint relationship to the available skeleton bones.
  187. for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
  188. // Get the skeleton bone (skip if not found).
  189. const int bone = bones[i];
  190. if (bone == -1) {
  191. continue;
  192. }
  193. // Find the parent skeleton-bone.
  194. const int parent_bone = skeleton->get_bone_parent(bone);
  195. if (parent_bone == -1) {
  196. // If no parent skeleton-bone exists then drive this relative to the root joint.
  197. joints[i].bone = bone;
  198. joints[i].parent_joint = XRBodyTracker::JOINT_ROOT;
  199. continue;
  200. }
  201. // Find the joint associated with the parent skeleton-bone.
  202. for (int j = 0; j < XRBodyTracker::JOINT_MAX; ++j) {
  203. if (bones[j] == parent_bone) {
  204. // If a parent joint is found then drive this bone relative to it.
  205. joints[i].bone = bone;
  206. joints[i].parent_joint = j;
  207. break;
  208. }
  209. }
  210. }
  211. }
  212. void XRBodyModifier3D::_process_modification() {
  213. Skeleton3D *skeleton = get_skeleton();
  214. if (!skeleton) {
  215. return;
  216. }
  217. const XRServer *xr_server = XRServer::get_singleton();
  218. if (!xr_server) {
  219. return;
  220. }
  221. const Ref<XRBodyTracker> tracker = xr_server->get_tracker(tracker_name);
  222. if (tracker.is_null()) {
  223. return;
  224. }
  225. // Skip if no tracking data.
  226. if (!tracker->get_has_tracking_data()) {
  227. return;
  228. }
  229. // Get the world and skeleton scale.
  230. const float ss = skeleton->get_motion_scale();
  231. // Read the relevant tracking data. This applies the skeleton motion scale to
  232. // the joint transforms, allowing the tracking data to be scaled to the skeleton.
  233. bool has_valid_data[XRBodyTracker::JOINT_MAX];
  234. Transform3D transforms[XRBodyTracker::JOINT_MAX];
  235. Transform3D inv_transforms[XRBodyTracker::JOINT_MAX];
  236. for (int joint = 0; joint < XRBodyTracker::JOINT_MAX; joint++) {
  237. BitField<XRBodyTracker::JointFlags> flags = tracker->get_joint_flags(static_cast<XRBodyTracker::Joint>(joint));
  238. has_valid_data[joint] = flags.has_flag(XRBodyTracker::JOINT_FLAG_ORIENTATION_VALID) && flags.has_flag(XRBodyTracker::JOINT_FLAG_POSITION_VALID);
  239. if (has_valid_data[joint]) {
  240. transforms[joint] = tracker->get_joint_transform(static_cast<XRBodyTracker::Joint>(joint));
  241. transforms[joint].origin *= ss;
  242. inv_transforms[joint] = transforms[joint].inverse();
  243. }
  244. }
  245. // Skip if root joint not tracked.
  246. if (!has_valid_data[XRBodyTracker::JOINT_ROOT]) {
  247. return;
  248. }
  249. // Apply the joint information to the skeleton.
  250. for (int joint = 0; joint < XRBodyTracker::JOINT_MAX; joint++) {
  251. // Skip if no valid joint data
  252. if (!has_valid_data[joint]) {
  253. continue;
  254. }
  255. // Get the skeleton bone (skip if none).
  256. const int bone = joints[joint].bone;
  257. if (bone == -1) {
  258. continue;
  259. }
  260. // Calculate the relative relationship to the parent bone joint.
  261. const int parent_joint = joints[joint].parent_joint;
  262. const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
  263. // Update the bone position if enabled by update mode, or if the joint is the hips, to allow
  264. // for climbing or crouching.
  265. if (bone_update == BONE_UPDATE_FULL || joint == XRBodyTracker::JOINT_HIPS) {
  266. skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin);
  267. }
  268. // Always update the bone rotation.
  269. skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
  270. }
  271. }
  272. void XRBodyModifier3D::_tracker_changed(const StringName &p_tracker_name, XRServer::TrackerType p_tracker_type) {
  273. if (tracker_name == p_tracker_name) {
  274. _get_joint_data();
  275. }
  276. }
  277. void XRBodyModifier3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {
  278. _get_joint_data();
  279. }
  280. void XRBodyModifier3D::_notification(int p_what) {
  281. switch (p_what) {
  282. case NOTIFICATION_ENTER_TREE: {
  283. XRServer *xr_server = XRServer::get_singleton();
  284. if (xr_server) {
  285. xr_server->connect("tracker_added", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
  286. xr_server->connect("tracker_updated", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
  287. xr_server->connect("tracker_removed", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
  288. }
  289. _get_joint_data();
  290. } break;
  291. case NOTIFICATION_EXIT_TREE: {
  292. XRServer *xr_server = XRServer::get_singleton();
  293. if (xr_server) {
  294. xr_server->disconnect("tracker_added", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
  295. xr_server->disconnect("tracker_updated", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
  296. xr_server->disconnect("tracker_removed", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
  297. }
  298. for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
  299. joints[i].bone = -1;
  300. joints[i].parent_joint = -1;
  301. }
  302. } break;
  303. default: {
  304. } break;
  305. }
  306. }