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- /**************************************************************************/
- /* path_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PATH_3D_H
- #define PATH_3D_H
- #include "scene/3d/node_3d.h"
- #include "scene/resources/curve.h"
- class Path3D : public Node3D {
- GDCLASS(Path3D, Node3D);
- private:
- Ref<Curve3D> curve;
- RID debug_instance;
- Ref<ArrayMesh> debug_mesh;
- Callable update_callback; // Used only by CSG currently.
- void _update_debug_mesh();
- void _curve_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_update_callback(Callable p_callback);
- void set_curve(const Ref<Curve3D> &p_curve);
- Ref<Curve3D> get_curve() const;
- Path3D();
- ~Path3D();
- };
- class PathFollow3D : public Node3D {
- GDCLASS(PathFollow3D, Node3D);
- public:
- enum RotationMode {
- ROTATION_NONE,
- ROTATION_Y,
- ROTATION_XY,
- ROTATION_XYZ,
- ROTATION_ORIENTED
- };
- private:
- Path3D *path = nullptr;
- real_t progress = 0.0;
- real_t h_offset = 0.0;
- real_t v_offset = 0.0;
- bool cubic = true;
- bool loop = true;
- bool tilt_enabled = true;
- bool transform_dirty = true;
- bool use_model_front = false;
- RotationMode rotation_mode = ROTATION_XYZ;
- protected:
- void _validate_property(PropertyInfo &p_property) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_progress(real_t p_progress);
- real_t get_progress() const;
- void set_h_offset(real_t p_h_offset);
- real_t get_h_offset() const;
- void set_v_offset(real_t p_v_offset);
- real_t get_v_offset() const;
- void set_progress_ratio(real_t p_ratio);
- real_t get_progress_ratio() const;
- void set_loop(bool p_loop);
- bool has_loop() const;
- void set_tilt_enabled(bool p_enabled);
- bool is_tilt_enabled() const;
- void set_rotation_mode(RotationMode p_rotation_mode);
- RotationMode get_rotation_mode() const;
- void set_use_model_front(bool p_use_model_front);
- bool is_using_model_front() const;
- void set_cubic_interpolation_enabled(bool p_enabled);
- bool is_cubic_interpolation_enabled() const;
- PackedStringArray get_configuration_warnings() const override;
- void update_transform();
- static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode);
- PathFollow3D() {}
- };
- VARIANT_ENUM_CAST(PathFollow3D::RotationMode);
- #endif // PATH_3D_H
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