path_3d.h 4.3 KB

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  1. /**************************************************************************/
  2. /* path_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PATH_3D_H
  31. #define PATH_3D_H
  32. #include "scene/3d/node_3d.h"
  33. #include "scene/resources/curve.h"
  34. class Path3D : public Node3D {
  35. GDCLASS(Path3D, Node3D);
  36. private:
  37. Ref<Curve3D> curve;
  38. RID debug_instance;
  39. Ref<ArrayMesh> debug_mesh;
  40. Callable update_callback; // Used only by CSG currently.
  41. void _update_debug_mesh();
  42. void _curve_changed();
  43. protected:
  44. void _notification(int p_what);
  45. static void _bind_methods();
  46. public:
  47. void set_update_callback(Callable p_callback);
  48. void set_curve(const Ref<Curve3D> &p_curve);
  49. Ref<Curve3D> get_curve() const;
  50. Path3D();
  51. ~Path3D();
  52. };
  53. class PathFollow3D : public Node3D {
  54. GDCLASS(PathFollow3D, Node3D);
  55. public:
  56. enum RotationMode {
  57. ROTATION_NONE,
  58. ROTATION_Y,
  59. ROTATION_XY,
  60. ROTATION_XYZ,
  61. ROTATION_ORIENTED
  62. };
  63. private:
  64. Path3D *path = nullptr;
  65. real_t progress = 0.0;
  66. real_t h_offset = 0.0;
  67. real_t v_offset = 0.0;
  68. bool cubic = true;
  69. bool loop = true;
  70. bool tilt_enabled = true;
  71. bool transform_dirty = true;
  72. bool use_model_front = false;
  73. RotationMode rotation_mode = ROTATION_XYZ;
  74. protected:
  75. void _validate_property(PropertyInfo &p_property) const;
  76. void _notification(int p_what);
  77. static void _bind_methods();
  78. public:
  79. void set_progress(real_t p_progress);
  80. real_t get_progress() const;
  81. void set_h_offset(real_t p_h_offset);
  82. real_t get_h_offset() const;
  83. void set_v_offset(real_t p_v_offset);
  84. real_t get_v_offset() const;
  85. void set_progress_ratio(real_t p_ratio);
  86. real_t get_progress_ratio() const;
  87. void set_loop(bool p_loop);
  88. bool has_loop() const;
  89. void set_tilt_enabled(bool p_enabled);
  90. bool is_tilt_enabled() const;
  91. void set_rotation_mode(RotationMode p_rotation_mode);
  92. RotationMode get_rotation_mode() const;
  93. void set_use_model_front(bool p_use_model_front);
  94. bool is_using_model_front() const;
  95. void set_cubic_interpolation_enabled(bool p_enabled);
  96. bool is_cubic_interpolation_enabled() const;
  97. PackedStringArray get_configuration_warnings() const override;
  98. void update_transform();
  99. static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode);
  100. PathFollow3D() {}
  101. };
  102. VARIANT_ENUM_CAST(PathFollow3D::RotationMode);
  103. #endif // PATH_3D_H