navigation_region_3d.h 4.5 KB

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  1. /**************************************************************************/
  2. /* navigation_region_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_REGION_3D_H
  31. #define NAVIGATION_REGION_3D_H
  32. #include "scene/3d/node_3d.h"
  33. #include "scene/resources/navigation_mesh.h"
  34. class NavigationRegion3D : public Node3D {
  35. GDCLASS(NavigationRegion3D, Node3D);
  36. bool enabled = true;
  37. bool use_edge_connections = true;
  38. RID region;
  39. RID map_override;
  40. uint32_t navigation_layers = 1;
  41. real_t enter_cost = 0.0;
  42. real_t travel_cost = 1.0;
  43. Ref<NavigationMesh> navigation_mesh;
  44. Transform3D current_global_transform;
  45. void _navigation_mesh_changed();
  46. #ifdef DEBUG_ENABLED
  47. RID debug_instance;
  48. RID debug_edge_connections_instance;
  49. Ref<ArrayMesh> debug_mesh;
  50. Ref<ArrayMesh> debug_edge_connections_mesh;
  51. private:
  52. void _update_debug_mesh();
  53. void _update_debug_edge_connections_mesh();
  54. void _navigation_map_changed(RID p_map);
  55. void _navigation_debug_changed();
  56. #endif // DEBUG_ENABLED
  57. protected:
  58. void _notification(int p_what);
  59. static void _bind_methods();
  60. #ifndef DISABLE_DEPRECATED
  61. bool _set(const StringName &p_name, const Variant &p_value);
  62. bool _get(const StringName &p_name, Variant &r_ret) const;
  63. #endif // DISABLE_DEPRECATED
  64. public:
  65. RID get_rid() const;
  66. void set_enabled(bool p_enabled);
  67. bool is_enabled() const;
  68. void set_navigation_map(RID p_navigation_map);
  69. RID get_navigation_map() const;
  70. void set_use_edge_connections(bool p_enabled);
  71. bool get_use_edge_connections() const;
  72. void set_navigation_layers(uint32_t p_navigation_layers);
  73. uint32_t get_navigation_layers() const;
  74. void set_navigation_layer_value(int p_layer_number, bool p_value);
  75. bool get_navigation_layer_value(int p_layer_number) const;
  76. RID get_region_rid() const;
  77. void set_enter_cost(real_t p_enter_cost);
  78. real_t get_enter_cost() const;
  79. void set_travel_cost(real_t p_travel_cost);
  80. real_t get_travel_cost() const;
  81. void set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh);
  82. Ref<NavigationMesh> get_navigation_mesh() const;
  83. /// Bakes the navigation mesh; once done, automatically
  84. /// sets the new navigation mesh and emits a signal
  85. void bake_navigation_mesh(bool p_on_thread);
  86. void _bake_finished(Ref<NavigationMesh> p_navigation_mesh);
  87. bool is_baking() const;
  88. PackedStringArray get_configuration_warnings() const override;
  89. NavigationRegion3D();
  90. ~NavigationRegion3D();
  91. private:
  92. void _region_enter_navigation_map();
  93. void _region_exit_navigation_map();
  94. void _region_update_transform();
  95. };
  96. #endif // NAVIGATION_REGION_3D_H