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- /**************************************************************************/
- /* navigation_region_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_REGION_3D_H
- #define NAVIGATION_REGION_3D_H
- #include "scene/3d/node_3d.h"
- #include "scene/resources/navigation_mesh.h"
- class NavigationRegion3D : public Node3D {
- GDCLASS(NavigationRegion3D, Node3D);
- bool enabled = true;
- bool use_edge_connections = true;
- RID region;
- RID map_override;
- uint32_t navigation_layers = 1;
- real_t enter_cost = 0.0;
- real_t travel_cost = 1.0;
- Ref<NavigationMesh> navigation_mesh;
- Transform3D current_global_transform;
- void _navigation_mesh_changed();
- #ifdef DEBUG_ENABLED
- RID debug_instance;
- RID debug_edge_connections_instance;
- Ref<ArrayMesh> debug_mesh;
- Ref<ArrayMesh> debug_edge_connections_mesh;
- private:
- void _update_debug_mesh();
- void _update_debug_edge_connections_mesh();
- void _navigation_map_changed(RID p_map);
- void _navigation_debug_changed();
- #endif // DEBUG_ENABLED
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- #endif // DISABLE_DEPRECATED
- public:
- RID get_rid() const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void set_navigation_map(RID p_navigation_map);
- RID get_navigation_map() const;
- void set_use_edge_connections(bool p_enabled);
- bool get_use_edge_connections() const;
- void set_navigation_layers(uint32_t p_navigation_layers);
- uint32_t get_navigation_layers() const;
- void set_navigation_layer_value(int p_layer_number, bool p_value);
- bool get_navigation_layer_value(int p_layer_number) const;
- RID get_region_rid() const;
- void set_enter_cost(real_t p_enter_cost);
- real_t get_enter_cost() const;
- void set_travel_cost(real_t p_travel_cost);
- real_t get_travel_cost() const;
- void set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh);
- Ref<NavigationMesh> get_navigation_mesh() const;
- /// Bakes the navigation mesh; once done, automatically
- /// sets the new navigation mesh and emits a signal
- void bake_navigation_mesh(bool p_on_thread);
- void _bake_finished(Ref<NavigationMesh> p_navigation_mesh);
- bool is_baking() const;
- PackedStringArray get_configuration_warnings() const override;
- NavigationRegion3D();
- ~NavigationRegion3D();
- private:
- void _region_enter_navigation_map();
- void _region_exit_navigation_map();
- void _region_update_transform();
- };
- #endif // NAVIGATION_REGION_3D_H
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