importer_mesh_instance_3d.h 4.2 KB

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  1. /**************************************************************************/
  2. /* importer_mesh_instance_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef IMPORTER_MESH_INSTANCE_3D_H
  31. #define IMPORTER_MESH_INSTANCE_3D_H
  32. #include "scene/3d/node_3d.h"
  33. #include "scene/3d/visual_instance_3d.h"
  34. #include "scene/resources/3d/skin.h"
  35. class ImporterMesh;
  36. class ImporterMeshInstance3D : public Node3D {
  37. GDCLASS(ImporterMeshInstance3D, Node3D)
  38. Ref<ImporterMesh> mesh;
  39. Ref<Skin> skin;
  40. NodePath skeleton_path;
  41. Vector<Ref<Material>> surface_materials;
  42. uint32_t layer_mask = 1;
  43. GeometryInstance3D::ShadowCastingSetting shadow_casting_setting = GeometryInstance3D::SHADOW_CASTING_SETTING_ON;
  44. float visibility_range_begin = 0.0;
  45. float visibility_range_end = 0.0;
  46. float visibility_range_begin_margin = 0.0;
  47. float visibility_range_end_margin = 0.0;
  48. GeometryInstance3D::VisibilityRangeFadeMode visibility_range_fade_mode = GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED;
  49. protected:
  50. static void _bind_methods();
  51. public:
  52. void set_mesh(const Ref<ImporterMesh> &p_mesh);
  53. Ref<ImporterMesh> get_mesh() const;
  54. void set_skin(const Ref<Skin> &p_skin);
  55. Ref<Skin> get_skin() const;
  56. void set_surface_material(int p_idx, const Ref<Material> &p_material);
  57. Ref<Material> get_surface_material(int p_idx) const;
  58. void set_skeleton_path(const NodePath &p_path);
  59. NodePath get_skeleton_path() const;
  60. void set_layer_mask(const uint32_t p_layer_mask);
  61. uint32_t get_layer_mask() const;
  62. void set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting);
  63. GeometryInstance3D::ShadowCastingSetting get_cast_shadows_setting() const;
  64. void set_visibility_range_begin(float p_dist);
  65. float get_visibility_range_begin() const;
  66. void set_visibility_range_end(float p_dist);
  67. float get_visibility_range_end() const;
  68. void set_visibility_range_begin_margin(float p_dist);
  69. float get_visibility_range_begin_margin() const;
  70. void set_visibility_range_end_margin(float p_dist);
  71. float get_visibility_range_end_margin() const;
  72. void set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode);
  73. GeometryInstance3D::VisibilityRangeFadeMode get_visibility_range_fade_mode() const;
  74. };
  75. #endif // IMPORTER_MESH_INSTANCE_3D_H