1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- /**************************************************************************/
- /* importer_mesh_instance_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef IMPORTER_MESH_INSTANCE_3D_H
- #define IMPORTER_MESH_INSTANCE_3D_H
- #include "scene/3d/node_3d.h"
- #include "scene/3d/visual_instance_3d.h"
- #include "scene/resources/3d/skin.h"
- #include "scene/resources/immediate_mesh.h"
- class ImporterMesh;
- class ImporterMeshInstance3D : public Node3D {
- GDCLASS(ImporterMeshInstance3D, Node3D)
- Ref<ImporterMesh> mesh;
- Ref<Skin> skin;
- NodePath skeleton_path;
- Vector<Ref<Material>> surface_materials;
- uint32_t layer_mask = 1;
- GeometryInstance3D::ShadowCastingSetting shadow_casting_setting = GeometryInstance3D::SHADOW_CASTING_SETTING_ON;
- float visibility_range_begin = 0.0;
- float visibility_range_end = 0.0;
- float visibility_range_begin_margin = 0.0;
- float visibility_range_end_margin = 0.0;
- GeometryInstance3D::VisibilityRangeFadeMode visibility_range_fade_mode = GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED;
- protected:
- static void _bind_methods();
- public:
- void set_mesh(const Ref<ImporterMesh> &p_mesh);
- Ref<ImporterMesh> get_mesh() const;
- void set_skin(const Ref<Skin> &p_skin);
- Ref<Skin> get_skin() const;
- void set_surface_material(int p_idx, const Ref<Material> &p_material);
- Ref<Material> get_surface_material(int p_idx) const;
- void set_skeleton_path(const NodePath &p_path);
- NodePath get_skeleton_path() const;
- void set_layer_mask(const uint32_t p_layer_mask);
- uint32_t get_layer_mask() const;
- void set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting);
- GeometryInstance3D::ShadowCastingSetting get_cast_shadows_setting() const;
- void set_visibility_range_begin(float p_dist);
- float get_visibility_range_begin() const;
- void set_visibility_range_end(float p_dist);
- float get_visibility_range_end() const;
- void set_visibility_range_begin_margin(float p_dist);
- float get_visibility_range_begin_margin() const;
- void set_visibility_range_end_margin(float p_dist);
- float get_visibility_range_end_margin() const;
- void set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode);
- GeometryInstance3D::VisibilityRangeFadeMode get_visibility_range_fade_mode() const;
- };
- #endif // IMPORTER_MESH_INSTANCE_3D_H
|