Ricardo Buring 32262931ca Fix move_and_slide wall slide acceleration (3D) il y a 10 mois
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SCsub 7094ccfbe9 Disable Node3D when compiling without 3D and fix disable_3d option il y a 3 ans
area_3d.cpp 49b6067aba Use StringName consistently to refer to the Master audio bus name il y a 1 an
area_3d.h 49b6067aba Use StringName consistently to refer to the Master audio bus name il y a 1 an
audio_listener_3d.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
audio_listener_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
audio_stream_player_3d.cpp 72fccd82c5 [Audio] Fix pausing stream on entering tree il y a 1 an
audio_stream_player_3d.h f29b6e73c2 Add a bus_renamed AudioServer signal il y a 1 an
bone_attachment_3d.cpp 4b671eec0e Reimport bone attachment fixes: il y a 1 an
bone_attachment_3d.h 4b671eec0e Reimport bone attachment fixes: il y a 1 an
camera_3d.cpp af73db3c6d Tweak Camera3D `size` property hint to make dragging more useful il y a 1 an
camera_3d.h fe4850c0d0 Use mingw-std-threads in MinGW builds il y a 1 an
collision_object_3d.cpp 17b1fd94af Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension il y a 11 mois
collision_object_3d.h 398e73c689 Error when removing a phycics node during a physics callback il y a 2 ans
collision_polygon_3d.cpp 7c4921e794 Internally rename parent to collision_object in CollisionPolygon(2D/3D) il y a 1 an
collision_polygon_3d.h 7c4921e794 Internally rename parent to collision_object in CollisionPolygon(2D/3D) il y a 1 an
collision_shape_3d.cpp de4a3fa151 Unify and streamline connecting to Resource changes il y a 1 an
collision_shape_3d.h de4a3fa151 Unify and streamline connecting to Resource changes il y a 1 an
cpu_particles_3d.cpp 7e21eb7e00 Extract and reorganize texture resource classes il y a 1 an
cpu_particles_3d.h a1c0d206e8 Add `finished` signal to CPUParticles il y a 1 an
decal.cpp 96303ab81e Allow Decal Emission Energy values above 128 in the inspector il y a 10 mois
decal.h a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D il y a 2 ans
fog_volume.cpp c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends il y a 1 an
fog_volume.h a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D il y a 2 ans
gpu_particles_3d.cpp a1c32a9462 Only update particle velocity when it changes il y a 1 an
gpu_particles_3d.h a1c32a9462 Only update particle velocity when it changes il y a 1 an
gpu_particles_collision_3d.cpp a2be742f97 Fix editor lock on sdf collision bake on error il y a 1 an
gpu_particles_collision_3d.h a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D il y a 2 ans
importer_mesh_instance_3d.cpp 444e1a8e2c Add layer, shadow and visibility range options to Scene Importer. il y a 1 an
importer_mesh_instance_3d.h 444e1a8e2c Add layer, shadow and visibility range options to Scene Importer. il y a 1 an
joint_3d.cpp a977199a3c Fix unit suffixes for `Generic6DOFJoint` il y a 1 an
joint_3d.h f9435b6d72 Expose the get_rid method of Joint2D and Joint3D il y a 1 an
label_3d.cpp 58126e479c Introduce the concept of global theme contexts il y a 1 an
label_3d.h 9163d8c336 Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. il y a 1 an
light_3d.cpp e46cba13ed Remove GI methods in parentheses from light baking options il y a 11 mois
light_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
lightmap_gi.cpp bf46ee144d Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr il y a 1 an
lightmap_gi.h c165f0cf2e Avoid reimporting lightmap textures every getter call il y a 1 an
lightmap_probe.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
lightmap_probe.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
lightmapper.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
lightmapper.h a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. il y a 1 an
marker_3d.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
marker_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
mesh_instance_3d.cpp 4296f0a771 Fill remaining global scope constant descriptions il y a 1 an
mesh_instance_3d.h 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper il y a 1 an
multimesh_instance_3d.cpp cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking il y a 1 an
multimesh_instance_3d.h cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking il y a 1 an
navigation_agent_3d.cpp ece0c0c4a4 Fix missing NavigationAgent property updates in constructor il y a 1 an
navigation_agent_3d.h 4771431b28 Fix NavigationAgent3D stored y-axis velocity and make it optional il y a 1 an
navigation_link_3d.cpp fc7cc46b02 Fix missing NavigationLink property updates in constructor il y a 1 an
navigation_link_3d.h fc7cc46b02 Fix missing NavigationLink property updates in constructor il y a 1 an
navigation_obstacle_3d.cpp 5c709cfc7b Fix missing NavigationObstacle property updates in constructor il y a 1 an
navigation_obstacle_3d.h c1fc331b88 Update navigation obstacle API il y a 1 an
navigation_region_3d.cpp dfcfc79e3f Fix missing NavigationRegion property updates in constructor il y a 1 an
navigation_region_3d.h dfcfc79e3f Fix missing NavigationRegion property updates in constructor il y a 1 an
node_3d.cpp e771e2e379 Don't access Node3D/Node2D/Control global transform in `reparent` unless needed il y a 11 mois
node_3d.h 8be20c495c Add `global_basis` property to `Node3D` il y a 1 an
occluder_instance_3d.cpp 6ab34005ad Extract editor scene tabs into their own component il y a 1 an
occluder_instance_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
path_3d.cpp b247151af2 Improve Curve3D Debug Drawing il y a 1 an
path_3d.h 42aa5398d9 Fix Pathfollow direction il y a 1 an
physics_body_3d.cpp 32262931ca Fix move_and_slide wall slide acceleration (3D) il y a 9 mois
physics_body_3d.h c118256865 added state sync after call to _integrate_forces il y a 1 an
ray_cast_3d.cpp fcbf7011cc Make 3D editor gizmos and debug shapes ignore fog il y a 1 an
ray_cast_3d.h af7f787c6e Add ability to get barycentric coordinates from ray il y a 1 an
reflection_probe.cpp ce421da908 Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues il y a 1 an
reflection_probe.h c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends il y a 1 an
remote_transform_3d.cpp 30904ed3bc Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` il y a 1 an
remote_transform_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
shape_cast_3d.cpp fcbf7011cc Make 3D editor gizmos and debug shapes ignore fog il y a 1 an
shape_cast_3d.h de4a3fa151 Unify and streamline connecting to Resource changes il y a 1 an
skeleton_3d.cpp de4a3fa151 Unify and streamline connecting to Resource changes il y a 1 an
skeleton_3d.h f645eee62e Improve Skeleton3D::find_bone() performance il y a 1 an
skeleton_ik_3d.cpp ddf93f3f59 Make SkeletonIk3D node usable il y a 1 an
skeleton_ik_3d.h 300aa06dba SkeletonIK3D: Avoid holding hard pointers to Skeleton3D il y a 1 an
soft_body_3d.cpp afa50c4d2b Fix `SoftBody3D` for double-precision builds il y a 11 mois
soft_body_3d.h 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. il y a 1 an
spring_arm_3d.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
spring_arm_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
sprite_3d.cpp a92a2015f0 Fix missing autocompletion for inheriting classes il y a 1 an
sprite_3d.h db6a8956b2 Make gizmo plugin handle SpriteBase3D instead of Sprite3D il y a 1 an
vehicle_body_3d.cpp e45927b2f2 Replace `radians` range hint with `radians_as_degrees` il y a 1 an
vehicle_body_3d.h dd0eb1ab47 Change VehicleWheel3D suspension travel to use meters internally il y a 1 an
velocity_tracker_3d.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
velocity_tracker_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
visible_on_screen_notifier_3d.cpp c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends il y a 1 an
visible_on_screen_notifier_3d.h c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends il y a 1 an
visual_instance_3d.cpp e46cba13ed Remove GI methods in parentheses from light baking options il y a 11 mois
visual_instance_3d.h 49bebf2bfb Sort decals and lights based on camera origin il y a 2 ans
voxel_gi.cpp cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking il y a 1 an
voxel_gi.h c73e1f0d22 Fix VoxelGI CameraAttributes exposure normalization handling il y a 1 an
voxelizer.cpp cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking il y a 1 an
voxelizer.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
world_environment.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
world_environment.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
xr_nodes.cpp fa1b68094e Improve warning when XR shaders are not enabled il y a 11 mois
xr_nodes.h 22de1b31b5 Added XR tracking-state change signals il y a 1 an