navigation_link_3d.h 4.1 KB

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  1. /**************************************************************************/
  2. /* navigation_link_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_LINK_3D_H
  31. #define NAVIGATION_LINK_3D_H
  32. #include "scene/3d/node_3d.h"
  33. class NavigationLink3D : public Node3D {
  34. GDCLASS(NavigationLink3D, Node3D);
  35. bool enabled = true;
  36. RID link;
  37. bool bidirectional = true;
  38. uint32_t navigation_layers = 1;
  39. Vector3 end_position;
  40. Vector3 start_position;
  41. real_t enter_cost = 0.0;
  42. real_t travel_cost = 1.0;
  43. Transform3D current_global_transform;
  44. #ifdef DEBUG_ENABLED
  45. RID debug_instance;
  46. Ref<ArrayMesh> debug_mesh;
  47. void _update_debug_mesh();
  48. #endif // DEBUG_ENABLED
  49. protected:
  50. static void _bind_methods();
  51. void _notification(int p_what);
  52. #ifndef DISABLE_DEPRECATED
  53. bool _set(const StringName &p_name, const Variant &p_value);
  54. bool _get(const StringName &p_name, Variant &r_ret) const;
  55. #endif // DISABLE_DEPRECATED
  56. public:
  57. NavigationLink3D();
  58. ~NavigationLink3D();
  59. RID get_rid() const;
  60. void set_enabled(bool p_enabled);
  61. bool is_enabled() const { return enabled; }
  62. void set_bidirectional(bool p_bidirectional);
  63. bool is_bidirectional() const { return bidirectional; }
  64. void set_navigation_layers(uint32_t p_navigation_layers);
  65. uint32_t get_navigation_layers() const { return navigation_layers; }
  66. void set_navigation_layer_value(int p_layer_number, bool p_value);
  67. bool get_navigation_layer_value(int p_layer_number) const;
  68. void set_start_position(Vector3 p_position);
  69. Vector3 get_start_position() const { return start_position; }
  70. void set_end_position(Vector3 p_position);
  71. Vector3 get_end_position() const { return end_position; }
  72. void set_global_start_position(Vector3 p_position);
  73. Vector3 get_global_start_position() const;
  74. void set_global_end_position(Vector3 p_position);
  75. Vector3 get_global_end_position() const;
  76. void set_enter_cost(real_t p_enter_cost);
  77. real_t get_enter_cost() const { return enter_cost; }
  78. void set_travel_cost(real_t p_travel_cost);
  79. real_t get_travel_cost() const { return travel_cost; }
  80. PackedStringArray get_configuration_warnings() const override;
  81. };
  82. #endif // NAVIGATION_LINK_3D_H