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- /**************************************************************************/
- /* xr_nodes.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef XR_NODES_H
- #define XR_NODES_H
- #include "scene/3d/camera_3d.h"
- #include "servers/xr/xr_positional_tracker.h"
- /*
- XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned
- */
- class XRCamera3D : public Camera3D {
- GDCLASS(XRCamera3D, Camera3D);
- protected:
- // The name and pose for our HMD tracker is currently the only hardcoded bit.
- // If we ever are able to support multiple HMDs we may need to make this settable.
- StringName tracker_name = "head";
- StringName pose_name = "default";
- Ref<XRPositionalTracker> tracker;
- void _bind_tracker();
- void _unbind_tracker();
- void _changed_tracker(const StringName p_tracker_name, int p_tracker_type);
- void _removed_tracker(const StringName p_tracker_name, int p_tracker_type);
- void _pose_changed(const Ref<XRPose> &p_pose);
- public:
- PackedStringArray get_configuration_warnings() const override;
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override;
- virtual Point2 unproject_position(const Vector3 &p_pos) const override;
- virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const override;
- virtual Vector<Plane> get_frustum() const override;
- XRCamera3D();
- ~XRCamera3D();
- };
- /*
- XRNode3D is a helper node that implements binding to a tracker.
- It must be a child node of our XROrigin node
- */
- class XRNode3D : public Node3D {
- GDCLASS(XRNode3D, Node3D);
- private:
- StringName tracker_name;
- StringName pose_name = "default";
- bool has_tracking_data = false;
- protected:
- Ref<XRPositionalTracker> tracker;
- static void _bind_methods();
- virtual void _bind_tracker();
- virtual void _unbind_tracker();
- void _changed_tracker(const StringName p_tracker_name, int p_tracker_type);
- void _removed_tracker(const StringName p_tracker_name, int p_tracker_type);
- void _pose_changed(const Ref<XRPose> &p_pose);
- void _pose_lost_tracking(const Ref<XRPose> &p_pose);
- void _set_has_tracking_data(bool p_has_tracking_data);
- public:
- void _validate_property(PropertyInfo &p_property) const;
- void set_tracker(const StringName p_tracker_name);
- StringName get_tracker() const;
- void set_pose_name(const StringName p_pose);
- StringName get_pose_name() const;
- bool get_is_active() const;
- bool get_has_tracking_data() const;
- void trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0);
- Ref<XRPose> get_pose();
- PackedStringArray get_configuration_warnings() const override;
- XRNode3D();
- ~XRNode3D();
- };
- /*
- XRController3D is a helper node that automatically updates its position based on tracker data.
- It must be a child node of our XROrigin node
- */
- class XRController3D : public XRNode3D {
- GDCLASS(XRController3D, XRNode3D);
- private:
- protected:
- static void _bind_methods();
- virtual void _bind_tracker() override;
- virtual void _unbind_tracker() override;
- void _button_pressed(const String &p_name);
- void _button_released(const String &p_name);
- void _input_float_changed(const String &p_name, float p_value);
- void _input_vector2_changed(const String &p_name, Vector2 p_value);
- public:
- bool is_button_pressed(const StringName &p_name) const;
- Variant get_input(const StringName &p_name) const;
- float get_float(const StringName &p_name) const;
- Vector2 get_vector2(const StringName &p_name) const;
- XRPositionalTracker::TrackerHand get_tracker_hand() const;
- XRController3D() {}
- ~XRController3D() {}
- };
- /*
- XRAnchor3D is a helper node that automatically updates its position based on anchor data, it represents a real world location.
- It must be a child node of our XROrigin3D node
- */
- class XRAnchor3D : public XRNode3D {
- GDCLASS(XRAnchor3D, XRNode3D);
- private:
- Vector3 size;
- protected:
- static void _bind_methods();
- public:
- Vector3 get_size() const;
- Plane get_plane() const;
- XRAnchor3D() {}
- ~XRAnchor3D() {}
- };
- /*
- XROrigin3D is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world.
- It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving.
- Our camera and controllers will always be child nodes and thus place relative to this origin point.
- This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers.
- */
- class XROrigin3D : public Node3D {
- GDCLASS(XROrigin3D, Node3D);
- private:
- bool current = false;
- static Vector<XROrigin3D *> origin_nodes; // all origin nodes in tree
- void _set_current(bool p_enabled, bool p_update_others);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- PackedStringArray get_configuration_warnings() const override;
- real_t get_world_scale() const;
- void set_world_scale(real_t p_world_scale);
- void set_current(bool p_enabled);
- bool is_current() const;
- XROrigin3D() {}
- ~XROrigin3D() {}
- };
- #endif // XR_NODES_H
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