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extensions | il y a 7 mois | |
structures | il y a 2 ans | |
README.md | il y a 2 ans | |
SCsub | il y a 2 ans | |
config.py | il y a 1 an | |
editor_scene_exporter_gltf_plugin.cpp | il y a 2 ans | |
editor_scene_exporter_gltf_plugin.h | il y a 2 ans | |
editor_scene_importer_gltf.cpp | il y a 2 ans | |
editor_scene_importer_gltf.h | il y a 2 ans | |
gltf_defines.h | il y a 2 ans | |
gltf_document.cpp | il y a 6 mois | |
gltf_document.h | il y a 1 an | |
gltf_state.cpp | il y a 2 ans | |
gltf_state.h | il y a 7 mois | |
gltf_template_convert.h | il y a 2 ans | |
packed_scene_gltf.cpp | il y a 2 ans | |
packed_scene_gltf.h | il y a 2 ans | |
register_types.cpp | il y a 1 an | |
register_types.h | il y a 2 ans |
In a nutshell, the GLTF module works like this:
structures/
folder contains GLTF structures, the
small pieces that make up a GLTF file, represented as C++ classes.extensions/
folder contains GLTF extensions, which
are optional features that build on top of the base GLTF spec.GLTFState
holds collections of structures and extensions.GLTFDocument
operates on GLTFState and its elements.