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README.md d8aa3b32c9 [3.x] GLTF: Organize structures and extensions into subfolders il y a 2 ans
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editor_scene_exporter_gltf_plugin.cpp 1426cd3b3a One Copyright Update to rule them all il y a 2 ans
editor_scene_exporter_gltf_plugin.h 1426cd3b3a One Copyright Update to rule them all il y a 2 ans
editor_scene_importer_gltf.cpp 1426cd3b3a One Copyright Update to rule them all il y a 2 ans
editor_scene_importer_gltf.h 1426cd3b3a One Copyright Update to rule them all il y a 2 ans
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packed_scene_gltf.cpp 1426cd3b3a One Copyright Update to rule them all il y a 2 ans
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README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.