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- /**************************************************************************/
- /* packed_scene_gltf.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef TOOLS_ENABLED
- #include "packed_scene_gltf.h"
- #include "editor/import/resource_importer_scene.h"
- #include "scene/3d/spatial.h"
- #include "scene/animation/animation_player.h"
- #include "scene/resources/mesh.h"
- #include "gltf_document.h"
- void PackedSceneGLTF::_bind_methods() {
- ClassDB::bind_method(D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
- &PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
- ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "compress_flags", "state"),
- &PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
- ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "compress_flags", "state"),
- &PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
- }
- Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- return import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
- }
- Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps, uint32_t p_compress_flags,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state) {
- if (r_state == Ref<GLTFState>()) {
- r_state.instance();
- }
- r_state->use_named_skin_binds =
- p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
- r_state->use_legacy_names =
- p_flags & EditorSceneImporter::IMPORT_USE_LEGACY_NAMES;
- r_state->compress_flags = p_compress_flags;
- r_state->set_create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION);
- Ref<GLTFDocument> gltf_document;
- gltf_document.instance();
- Error err = gltf_document->parse(r_state, p_path);
- *r_err = err;
- ERR_FAIL_COND_V(err != Error::OK, nullptr);
- Spatial *root = memnew(Spatial);
- if (r_state->use_legacy_names) {
- root->set_name(gltf_document->_legacy_validate_node_name(r_state->scene_name));
- } else {
- root->set_name(r_state->scene_name);
- }
- for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
- gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
- }
- gltf_document->_process_mesh_instances(r_state, root);
- if (r_state->get_create_animations() && r_state->animations.size()) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap);
- ap->set_owner(root);
- for (int i = 0; i < r_state->animations.size(); i++) {
- gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
- }
- }
- gltf_document->extension_generate_scene(r_state);
- return cast_to<Spatial>(root);
- }
- void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
- real_t p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- Node *root = import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
- ERR_FAIL_COND(err != OK);
- pack(root);
- }
- void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
- const String &p_src_path, uint32_t p_flags,
- int p_bake_fps, List<String> *r_missing_deps,
- Error *r_err) {
- Error err = FAILED;
- if (r_err) {
- *r_err = err;
- }
- Ref<GLTFDocument> gltf_document;
- gltf_document.instance();
- Ref<GLTFState> state;
- state.instance();
- err = gltf_document->serialize(state, p_node, p_path);
- if (r_err) {
- *r_err = err;
- }
- }
- void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
- for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX(child_i, state->nodes.size());
- if (state->nodes.write[child_i]->parent != -1) {
- continue;
- }
- state->nodes.write[child_i]->parent = node_i;
- }
- }
- }
- Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
- int32_t p_flags,
- real_t p_bake_fps) {
- ERR_FAIL_COND_V(!p_root, FAILED);
- List<String> deps;
- Error err;
- String path = p_path;
- int32_t flags = p_flags;
- real_t baked_fps = p_bake_fps;
- Ref<PackedSceneGLTF> exporter;
- exporter.instance();
- exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
- int32_t error_code = err;
- if (error_code != 0) {
- return Error(error_code);
- }
- return OK;
- }
- #endif // TOOLS_ENABLED
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