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1 year ago | |
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doc_classes | 5 months ago | |
extensions | 7 months ago | |
structures | 2 years ago | |
README.md | 2 years ago | |
SCsub | 2 years ago | |
config.py | 1 year ago | |
editor_scene_exporter_gltf_plugin.cpp | 2 years ago | |
editor_scene_exporter_gltf_plugin.h | 2 years ago | |
editor_scene_importer_gltf.cpp | 2 years ago | |
editor_scene_importer_gltf.h | 2 years ago | |
gltf_defines.h | 2 years ago | |
gltf_document.cpp | 6 months ago | |
gltf_document.h | 1 year ago | |
gltf_state.cpp | 2 years ago | |
gltf_state.h | 7 months ago | |
gltf_template_convert.h | 2 years ago | |
packed_scene_gltf.cpp | 2 years ago | |
packed_scene_gltf.h | 2 years ago | |
register_types.cpp | 1 year ago | |
register_types.h | 2 years ago |
In a nutshell, the GLTF module works like this:
structures/
folder contains GLTF structures, the
small pieces that make up a GLTF file, represented as C++ classes.extensions/
folder contains GLTF extensions, which
are optional features that build on top of the base GLTF spec.GLTFState
holds collections of structures and extensions.GLTFDocument
operates on GLTFState and its elements.