clayjohn 2ec1d8043c Store ArrayMesh path in RenderingServer for use in error messages 1 ano atrás
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SCsub 57e5a33623 Split dummy renderer classes into separate files 2 anos atrás
camera_attributes_storage.cpp fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 ano atrás
camera_attributes_storage.h d95794ec8a One Copyright Update to rule them all 2 anos atrás
environment_storage.cpp fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 ano atrás
environment_storage.h d95794ec8a One Copyright Update to rule them all 2 anos atrás
light_storage.h 8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 1 ano atrás
material_storage.h d95794ec8a One Copyright Update to rule them all 2 anos atrás
mesh_storage.h 2ec1d8043c Store ArrayMesh path in RenderingServer for use in error messages 10 meses atrás
particles_storage.h c228fe1a0d Particle internal refactor and additions for more artistic control 1 ano atrás
render_scene_buffers.cpp 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 ano atrás
render_scene_buffers.h 4874b96033 Expose RenderingSceneBuffers through ClassDB 1 ano atrás
texture_storage.h 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 ano atrás
utilities.cpp d95794ec8a One Copyright Update to rule them all 2 anos atrás
utilities.h 293302ccd8 Add motion vector support for GPU 3D Particles. 1 ano atrás
variant_converters.h 23c375d6b4 Fix shader uniform storage conversions and crash 1 ano atrás