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SCsub
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57e5a33623
Split dummy renderer classes into separate files
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2 jaren geleden |
camera_attributes_storage.cpp
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 jaar geleden |
camera_attributes_storage.h
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d95794ec8a
One Copyright Update to rule them all
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2 jaren geleden |
environment_storage.cpp
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 jaar geleden |
environment_storage.h
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d95794ec8a
One Copyright Update to rule them all
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2 jaren geleden |
light_storage.h
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8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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1 jaar geleden |
material_storage.h
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d95794ec8a
One Copyright Update to rule them all
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2 jaren geleden |
mesh_storage.h
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2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
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10 maanden geleden |
particles_storage.h
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c228fe1a0d
Particle internal refactor and additions for more artistic control
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1 jaar geleden |
render_scene_buffers.cpp
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 jaar geleden |
render_scene_buffers.h
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4874b96033
Expose RenderingSceneBuffers through ClassDB
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1 jaar geleden |
texture_storage.h
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 jaar geleden |
utilities.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 jaren geleden |
utilities.h
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293302ccd8
Add motion vector support for GPU 3D Particles.
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1 jaar geleden |
variant_converters.h
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23c375d6b4
Fix shader uniform storage conversions and crash
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1 jaar geleden |